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Get in the game!

Careers in the game industry

Marc Mencher

310 pages, parution le 16/10/2002

Résumé

Have you dreamed of obtaining a game industry job? This friendly guide shows you step-by-step how to prepare yourself for a game industry career. With insights from over a dozen industry experts, it's the only guide you will need for training yourself to find your dream job. Discover how to research, meet the right industry people, access the unadvertised job market, sell yourself, create the perfect demo, beat the competition, handle interviews, and negotiate a salary package. This book shows you how to tailor your job search, answer tough interview questions, transition into the game industry from other careers, and hone essential resume writing and networking skills. A crash course on everything you need to know about the game industry including essential information about careers in the following areas:
  • Game Designer
  • Game Programming
  • Game Artist
  • Game Production
ContentsI- Industry background
  • Introduction to the gaming industry
  • Common tools of the trade
II- Careers in gaming
  • Playability, testing, and quality assurance (QA)
  • Designers
  • Programmers
  • Artists
  • Producers
III- Preparing for the career you want
  • Getting organized and networking
  • Preparing your demo
  • Your resume, pitch, and references
IV- Getting the career you want
  • Deploying your resume and scoring an interview
  • Interviewing
  • Salary negociation
  • Working with recruiters
  • Staying employed
V- Resources

L'auteur - Marc Mencher

Marc Mencher worked for game companies such as Spectrum Holobyte,Microprose, and 3DO before starting GameRecruiter(GameRecruiter),a game industry-recruiting firm. Marc served as President, and later as anadvising board member, of the International Game Developers Network. He hasspoken and held roundtables at several Game Developers Conferences and is aregular speaker at International Game Developers Association (IGDA) eventsaround the country. In addition to representing the game industry's hottesttalent, Marc also volunteers his time as a career coach for graduates from FullSail Real World Education, helping them land their first game industry jobs. Hisarticles have been featured in GIGnews, Gamasutra, and GameWEEK.
Currently, Marc is working with the IGDA(IGDA) on chapter development and with Games-Florida(gamesflorida),a non-profit organization formed with the intent of nurturing and expanding theinteractive multi-media industry in the state of Florida. He is also TechnicalAdvisor and Executive Producer for the recently released PC Adventure GameWatchmaker. Marc is working on the release of the PC Adventure Game Tony Toughand The Night of the Roasted Months (PC) and an Action Shooter Tsunami 2265 (PCand PS2), all published by Got Game Entertainment(GotGameEntertainment).Prior to joining the game industry, Marc was the Producer/Project Lead on an$11M joint AI research project funded by the United States Air Force inconjunction with Carnegie Mellon University's Robotics Institute, GeneralElectric, and Pratt Whitney Aircraft Engine Group.

Caractéristiques techniques

  PAPIER
Éditeur(s) New Riders
Auteur(s) Marc Mencher
Parution 16/10/2002
Nb. de pages 310
Format 17,8 x 22,8
Couverture Broché
Poids 503g
Intérieur Noir et Blanc
EAN13 9780735713079

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