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3D Game-Based Filmmaking : the Art of Machinima
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3D Game-Based Filmmaking : the Art of Machinima

3D Game-Based Filmmaking : the Art of Machinima

Paul Marino

470 pages, parution le 14/12/2004

Résumé

The complete hands-on guide to creating animated real-time 3D films on vour PC!

Foreword by John Gaeta
- Senior Visual Effects Supervisor for the Matrix Trilogy

If you've ever wanted to make 3D animated films on your PC but don't know where to start, you've picked up the right book! 3D Game-Based Filmmaking: The Art of Machinima shows you, step-by-step, how to put your creative ideas to work and create your own animated films. No need to hire actors, build sets, or organize a team of animators-you can create your own animated films with this book, the CD-ROM, and some basic hardware and software. No special skills are required!

This book provides you with a platform and a set of tools for Machinima, a new medium defined as animated filmmaking within a real-time virtual 3D world. The tools you use in this book are derived from best-selling games, Unreal® Tournament 2004 and Quake III Arena™. Once you learn die basics of Machinima, you then learn how to move virtual actors around, create lighting effects, set up and control cameras, design virtual sets, edit your productions, create characters, and perform post-production work so that you can distribute your films on DVD and online.

The hands-on tutorials in 3D Game-Eased Filmmaking will help you every step of the way. The CD-ROM is packed with filmmaking and graphics tools, as well as all of the tutorials and projects in the book. This book is destined to become the Bible for Machinima and PC animators, filmmakers, and graphics enthusiasts worldwide!

In this book you will learn:

  • The nuts and bolts of making 3D animated films
  • How to create virtual sets, add actors and cameras, and record everything in real-time
  • Specialized techniques for set design, cinematography, and character design
  • How to use powerful Machinima tools such as Machinimation™, Unreal® Tournament 2004, and Matinee
  • How to edit, produce, and distribute your own Machinima productions

This Book Is Written For:

  • All PC users who want to create animated 3D films and animation
  • All filmmakers, artists, and gamers who want to learn about the exciting world of Machinima
  • 3D Graphics enthusiasts who need to keep current on the latest design and animation technologies

L'auteur - Paul Marino

Paul Marino is an award-winning Machinima and animation film director and designer, having worked on the leading edge of this new medium for the past five years. He is the Executive Director of the Academy of Machinima Arts and Sciences in New York City, as well as a member of the Board of Directors. His work with The ILL Clan has received much praise and recognition, including taking top honors in Showtime Networks' 2001 Alternative Media Festival and the Pixxelpoint International Computer Animation Festival. Paul has been featured in numerous magazine and newspaper articles and video segments about Machinima, including Entertainment Weekly, NPR, The Wall Street Journal, PBS, Tech TV, the New York Times, and CNN.

Sommaire

  • Introduction
  • Understanding Machinima
  • Introducing the Machinimation Platform
  • Getting Started with Macinimation Projects
  • Machinimation : Call in the Actors!
  • Live Action Filming with a Virtual Camera
  • Adding Audio and Visual Effects with Machinimation
  • Exporting Your Machinimation
  • Introducing the Unreal Tournament 2004 Platform
  • Adding Characters with UnrealEd
  • Working with Matinee
  • Using Audio I UnrealEd and Matinee
  • Finishing Your Matinee Machinima Production
  • Machinima Simplified : Video Capture
  • Machinima Editing : Putting It All Together
  • Machinima Distribution and Output
  • Machinima Techniques : Cinematography
  • Machinima Set Design
  • Machinima Character Development
  • Epilogue
  • Index
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Paraglyph Press
Auteur(s) Paul Marino
Parution 14/12/2004
Nb. de pages 470
Format 17,5 x 23
Couverture Broché
Poids 813g
Intérieur Noir et Blanc
EAN13 9781932111859
ISBN13 978-1-932111-85-9

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