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3D Game Programming for Kids

Librairie Eyrolles - Paris 5e
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3D Game Programming for Kids

3D Game Programming for Kids

- Collection The Pragmatic Programmers

250 pages, parution le 12/11/2013

Résumé

You'll jump right in and write games and simulations while learning programming fundamentals. You'll use the ICE Code Editor, which was created especially for this book to make it easy for you to get started with JavaScript programming. With the ICE Editor, you'll see the results of your work right away. Want a red donut? You can make hundreds of them, spinning around like crazy right next to the code you just typed.

You'll do hands-on coding in every chapter. You'll start by building simple animated shapes, then make your own player-who can do cartwheels! You'll learn how to build your own games from start to finish, including a monster eating fruit, a cave puzzle, and rafting on a river. You'll animate simple shapes to create a model of the solar system, and make your own website so that you can show off your games with your friends. If you just want to make games, jump to the lessons focusing on projects. To understand some of the theory better or if you need some help with functions, turn to the chapters that explain the programming concepts. We'll walk you carefully through all the math needed to bring games to life.

Best of all, you get to create awesome games and say, "I made this!"

L'auteur Chris Strom

Chris Strom is a relentless public learner, with more than 1,000 blog posts serving as research notes for his writing. His books include Dart for Hipsters, The SPDY Book, and Recipes with Backbone. He has more than ten years of experience programming in Perl, Ruby, JavaScript, and whatever his current obsession happens to be. Chris lives in Baltimore, Maryland with his wife, three children, and a goldfish named Martin Tanner.

Sommaire

  • Introduction
  • Project: Creating Simple Shapes excerpt
  • Playing with the Console and Finding What's Broken
  • Project: Making a Player
  • Project: Moving Players
  • Functions: Use and Use Again
  • Project: Moving Hands and Feet
  • A Closer Look at JavaScript Fundamentals
  • Project: Turning Our Player
  • What's All That Other Code?
  • Project: Collisions
  • Project: Scavenger Hunt
  • Lights and Materials
  • Project: Build Your Own Solar System
  • Project: Phases of the Moon
  • Project: The Purple Fruit Monster Game
  • Project: Tilt-A-Board
  • JavaScript Objects
  • Project: Cave Puzzle
  • Project: River Rafting
  • How the Web Works
  • Making Your Own Web Sites
  • When ICE is Broke
Voir tout
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Caractéristiques techniques du livre "3D Game Programming for Kids"

  PAPIER
Éditeur(s) Pragmatic Bookshelf
Auteur(s) Chris Strom
Collection The Pragmatic Programmers
Parution 12/11/2013
Nb. de pages 250
Format 23 x19
Couverture Broché
Poids 667g
Intérieur Quadri
EAN13 9781937785444
ISBN13 978-1-937785-44-4

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