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Animation: Master 2002 A Complete Guide

Animation: Master 2002 A Complete Guide

David F. Rogers

586 pages, parution le 07/10/2002

Résumé

Whether you are just beginning in 3D or are new to Animation:Master, you'll learn the skills and fundamentals needed to master this incredibly powerful, low-cost program. Beginning with a detailed review of the tools, Animation:Master 2002: A Complete Guide leads you through the important features of the program and explains when and how to use them. Once you're comfortable with the tools, you'll get started with the basics of modeling, bones, and action. From there you'll explore character modeling for animation, and set and environment modeling. With these skills and techniques, you'll be ready to journey through the tutorials and hands-on practice with constraints, relationships, animation, lighting, surfacing, and rendering. In the last section of the book, you'll find more advanced topics to really push your skills to the next level, including special effects, workarounds, and a project case study. This is the one resource you'll need to go beyond the basics with Animation:Master 2002. Features
  • Provides a detailed guide to using Animation:Master 2002
  • Gives new users a comprehensive reference and experienced users a re-introduction to the redesigned tools and techniques of A:M 2002
  • Teaches 3D concepts through practical tutorials and examples
  • Provides solutions to common 3D challenges
  • Includes a complete listing of all keyboard shortcuts
  • Details time saving techniques, and useful tips

On the CD!
  • Project Files
  • Models
  • Textures
  • QuickTime screen captures of key points to illustrate techniques
  • Demos
  • Dark Tree (WIN)
Darkling Simulations
Eggslice and Skylight (WIN/MAC)
Dan Shimmyo
Enhance A:M (WIN)
The Graphics Factory
System Requirements:
To use this book and the materials on the CD-ROM, you must have Animation:Master 2002 and the following system specifications. PC: Windows 98 or higher, CD-ROM drive, QuickTime 5.0, MAC: OS 8.5 or higher, CD-ROM drive, QuickTime 5.0

Contents

Part 1: Getting Around

  • Introduction
  • Interface
  • Modeling Basics
  • Bones Basics
  • Action Basics

Part 2: Putting it Together

  • Character Modeling for Animation
  • Set and Environment Modeling Constraints
  • Relationships
  • Animation
  • Lighting
  • Surfacing
  • Rendering

Part 3: Advanced Topics

  • F/X
  • Scripting
  • Workarounds
  • Miscellaneous
  • Appendix A: Keyboard Shortcut Reference
  • Appendix B: Glossary of Terms

L'auteur - David F. Rogers

David Rogers is a professional freelance animator who has been working with Animation:Master since 1995. His demonstration tutorial on lighting with A:M was recorded for inclusion in the 2000 Pro Series training tapes by Hash Inc. and many of his animated actions are included in the library that accompanies the software. He also remains involved with short film projects in his spare time and is currently animating for Day Off the Dead (http://www.dayoffthedead.com.)

Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media
Auteur(s) David F. Rogers
Parution 07/10/2002
Nb. de pages 586
Format 18,7 x 23,5
Couverture Broché
Poids 1040g
Intérieur Noir et Blanc
EAN13 9781584502364

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