Beyond Software Architecture
Creating and Sustaining Winning Solutions
Résumé
Successfully managing the relationship between business and technology is a daunting task faced by all companies in the twenty-first century. Beyond Software Architecture is a practical guide to properly managing this mission-critical relationship. In our modern economy, every software decision can have a significant impact on business; conversely, most business decisions will influence a software application's viability. This book contains keen insights and useful lessons about creating winning software solutions in the context of a real-world business.
Software should be designed to deliver value to an organization, but all too often it brings turmoil instead. Powerful applications are available in the marketplace, but purchasing or licensing these technologies does not guarantee success. Winning solutions must be properly integrated into an organization's infrastructure.
Software expert Luke Hohmann teaches you the business ramifications of software-architecture decisions, and further instructs you on how to understand and embrace the business issues that must be resolved to achieve software success. Using this book as a roadmap, business managers and development teams can safely navigate the minefield of important decisions that they face on a regular basis. The resulting synergy between business and technology will allow you to create winning technology solutions, and ensure your organization's success--now and in the future.
Contents
- Software Architecture
- Product Development Primer
- The Difference between Marketecture and Tarchitecture
- Business and License Model Symbiosis
- Technology In-Licensing
- Portability
- Deployment Architecture
- Integration and Extension
- Brand and Brand Elements
- Usability
- Installation
- Upgrade
- Configuration and Customization
- Let There Be Logs
- Release Management
Appendix B. Market Map
Appendix C. Market Events/Market Rhythms
Appendix D. Feature/Benefit Map
Appendix E. Tarchitecture Roadmap
L'auteur - Luke Hohmann
LUKE HOHMANN, Education Technical Director at
ObjectSpace, Inc., has taught object-oriented technology
and software engineering management for companies such as
Sprint, Kodak, E-Systems, Ernst & Young, and Bell
Atlantic. From 1985 to 1993, he worked at several positions
for Electronic Data Systems, including Vice President of
Systems Engineering at EDS Fleet Services. From 1988 to
1992, he was also a member of the Highly Interactive
Computing Environments (Hi-CE) research group led by Elliot
Soloway, Ph.D., at the University of Michigan, where among
other projects, he designed programming environments to
help novice developers learn design skills.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Addison Wesley |
Auteur(s) | Luke Hohmann |
Parution | 27/02/2003 |
Nb. de pages | 342 |
Format | 18,6 x 23,5 |
Couverture | Broché |
Poids | 717g |
Intérieur | Noir et Blanc |
EAN13 | 9780201775945 |
ISBN13 | 978-0-201-77594-5 |
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