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Building Interactive Worlds in 3D
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Building Interactive Worlds in 3D

Building Interactive Worlds in 3D

Virtual Sets and Pre-Visualization for Games, Film and the Web

Jean-Marc Gauthier - Collection Computer Graphics/Multimedia

422 pages, parution le 10/05/2005

Résumé

Create functional and artistic virtual worlds!

Virtual sets are redefining the way film directors, dancers, scientists, medical researchers, architects, TV producers and web designers develop simulations in relationship to a real world situation.

Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web is a tutorial-based, step-by-step book containing sophisticated, professional-level tips and tricks to help designers, programmers, and 30 artists create simple 30 interactive environments and virtual sets relevant to film and computer game direction, animation, and web development.

Inside the book, you will find turnkey tutorials that detail all the steps required to build simulations and interactions. 3D artists and developers can learn to build fully functioning prototypes that utilize virtual cameras, virtual actors (with self-determined behaviors), multi-screen displays, a wide array of input devices, artificial intelligence and real-time physics. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is Lightwave, and Maya. Each tutorial provides insights into particular interactive 30 techniques, from user, designer, artist, and producer perspectives.

The companion CD-Rom includes a free trial version of Virtools Dev 3.0, all the files you need to complete the book's tutorials and even more tutorials in PDF format.

L'auteur - Jean-Marc Gauthier

Jean-Marc Gauthier is teaching at New York University in the graduate studies department of Interactive Telecommunications and the author of Interactive 30 Actors and Their Worlds (Morgan Kaufmann Publishers 2001). He is also a consultant at www.tinkering.net and an award-winning 30 artist.

Sommaire

  • Acknowledgments
  • Contributors
  • Preface
  • Introduction
  • Emergence of Virtual Spaces
  • The Basic 3D Kit
  • Interactive Textures and Lighting Design
  • Kinematics
  • Interactive Paths
  • Virtual Cameras
  • Advanced Virtual Cameras and Their Environment
  • The Viewer's Experience, Interactive Installations, and Displays
  • Bibliography
  • Index
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Caractéristiques techniques

  PAPIER
Éditeur(s) Elsevier
Auteur(s) Jean-Marc Gauthier
Collection Computer Graphics/Multimedia
Parution 10/05/2005
Nb. de pages 422
Format 19 x 24,5
Couverture Broché
Poids 1051g
Intérieur Noir et Blanc
EAN13 9780240806228
ISBN13 978-0-240-80622-8

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