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Computer Graphics Using Open GL

Computer Graphics Using Open GL

Francis S. Hill, Stephen M. Kelley, Jr

780 pages, parution le 13/03/2007 (3eme édition)

Résumé

For undergraduate Computer Graphics courses.

Updated throughout for the latest developments and technologies, this text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students see everyday on the Internet and in computer-generated movies. Practical, accessible, and integrated in approach, it carefully presents each concept, explains the underlying mathematics, shows how to translate the math into program code, and displays the result.

L'auteur - Francis S. Hill

F.S. Hill Jr. is a Professor Emeritus of the Electrical and Computer Engineering Department at the University of Massachusetts at Amherst. He received a Ph. D. degree from Yale University in 1968, worked for 3 years in digital data transmission at Bell Telephone Laboratories, and joined the University in 1970. He is the author of numerous articles in the field of signal processing, communications, and computer graphics. He has been editor and associate editor of the IEEE Communications Society magazine. He is also a fellow of the IEEE. He is co-author of the book Introduction To Engineering and has won several awards for outstanding teaching.

L'auteur - Stephen M. Kelley, Jr

Stephen M. Kelley and Dr. Hill met in 2000 in connection with a National Science Foundation distance learning project. Since then co-teaching courses in computer graphics at the University of Massachusetts and co-authoring Computer Graphics using OpenGL, 3rd Edition. Stephen Kelley recently graduated from the University of Massachusetts with a degree in Interactive Multimedia and Computer Graphics along with a minor in Information Technology. Stephen also runs his own web development and consulting company, Intangible Inc.

Sommaire

  • Introduction to Computer Graphics
  • Getting Started Drawing Figures
  • Additional Drawing Tools
  • Vector Tools for Graphics
  • Transformations of Objects
  • Modeling Shapes with Polygonal Meshes.
  • Three-Dimensional Viewing
  • Rendering Faces for Visual Realism
  • Tools for Raster Displays
  • Curve and Surface Design
  • Color Theory
  • Ray Tracing
  • A1. Graphics Tools - Obtaining OpenGL
  • A2. Some Mathematics for Computer Graphics
  • A3. An Introduction to SDL: Scene Description Language
  • A4. Fractals and The Mandelbrot Set
  • A5. Relative and Turtle Drawing
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Pearson, Prentice Hall
Auteur(s) Francis S. Hill, Stephen M. Kelley, Jr
Parution 13/03/2007
Édition  3eme édition
Nb. de pages 780
Format 21 x 26
Couverture Relié
Poids 1650g
Intérieur Noir et Blanc
EAN13 9780131496705
ISBN13 978-0-13-149670-5

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