Digital Sculpting with Mudbox - Bridgette Mongeon , Mike de la Flor - Librairie Eyrolles
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Digital Sculpting with Mudbox

Digital Sculpting with Mudbox

Essential Tools and Techniques for Artists

Bridgette Mongeon, Mike de la Flor

288 pages, parution le 01/06/2010

Résumé

Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, allowing them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting.

This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work.

Artists will explore tried and true, traditional sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on.

Fine art sculptors transitioning from traditional sculpting to digital sculpting will benefit for unique never-before-published guidance on how to successfully integrate digital sculpting into their workflow.

Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.

  • Explore digital sculpting in its entirety from the art studio, to computer, through to production.
  • Learn traditional sculpting techniques that can enhance your digital work.
  • Master digital sculpting in Mudbox with comprehensive tutorials.
  • Benefit from interplay between Mudbox and other 3D/animation programs like 3ds Max and Maya - as you export your Mudbox models and tie your work together.
  • Use Mudbox to prepare rapid prototypes, build/mill armatures, and create hybrid sculptures.

L'avis du libraire Eyrolles

Principal concurrent à ZBrush, Mudbox reste un outil extrêmement puissant pour sculpter en temps réel sur un objet 3D. Doté d'une interface très intuitive, il est reconnu et apprécié dans les secteurs du jeu, du cinéma, de la télévision et du design. Ce livre - en anglais - vous dira notamment comment pousser, tirer, lisser, appuyer, pincer ou manipuler l'objet numérique, comme si vous manipuliez de l'argile. Une référence à posséder dans sa bibliothèque.

L'auteur - Mike de la Flor

Mike de la Flor (Houston, TX) is a freelance medical illustrator and writer. He is the author of The Carrara Studio 3 Handbook (Charles River Media 2003) and is contributing writer for 3DWorld Magazine. He is an adjunct instructor at Kingwood College where he teaches computer graphics. Mike has served as staff illustrator at the University of Texas Health Science Center in Houston, the University of Texas Medical Branch at Galveston, and Baylor College of Medicine. He has been a Professional member of the Association of Medical Illustrators since 1992. For more information visit, www.delaflor.com.

Sommaire

  • Sculpting Concepts
  • Introduction to Mudbox
  • Sculpting a Portrait Bust
  • Sculpting a Figure
  • Painting Sculptures
  • Creating Displacement Maps
  • Scanning, Printing, and Milling
  • Appendices and Galleries
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Focal Press
Auteur(s) Bridgette Mongeon, Mike de la Flor
Parution 01/06/2010
Nb. de pages 288
Format 19 x 24,5
Couverture Broché
Poids 700g
Intérieur Noir et Blanc
EAN13 9780240812038
ISBN13 978-0-240-81203-8

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