Résumé
Creating realistic textures for 3D models takes artistic skill and know-how, and must be sharpened in order to get the edge in the graphics industry. Using what's taught in this book can make the difference. This full color book combines traditional texture creation principles with digital texturing techniques to enhance scenes and animations. The first half of the book is about the history of textures in fine art and the second half discusses how to apply these principles to 2 and 3D digital scenes.
Contents at a Glance
- Introduction
- The Fine Art of Seeing and Dissecting
- Reference Materials, Textures, and Practical Stuff
- Color Theory
- Paintings
- Making Decisions
- The Project: Technical Preparation
- The Bandana: A Simple Tile and Scanned Texture
- Steel Braided Hoses: Small Tileable Texture
- The Tire: Adding Detail with Displacement Maps
- Axle's Face: Texturing Polygons
- The Goggles: Procedural Textures
- The Car Body: Complexity of Texture
- The Fin :Texturing Uneven Surfaces
- Axle's Chest: Sculpting-, Painting, and Projections
- Wrap Up: Some Things to Think- About
- Reading List
- Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | New Riders |
Auteur(s) | Owen Demers |
Parution | 15/06/2000 |
Nb. de pages | 334 |
Format | 20,4 x 25,5 |
Couverture | Relié |
Poids | 1014g |
Intérieur | Noir et Blanc |
EAN13 | 9780735709188 |
ISBN13 | 978-0-7357-0918-8 |
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