
Flash 3D
Animation, Interactivity, and Games
Résumé
Push your creative ideas to the next level in content delivery.
Use real and simulated 3D space in your Flash games and interactive systems.
3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by:
- Creating reusable templates to reduce costs and cycle time for project development.
- Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery.
- Practicing the real-world project techniques presented by the authors in full color.
- Expanding your horizons with experimental projects.
User Level: Intermediate
L'auteur - Jim Ver Hague
Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture.
L'auteur - Chris Jackson
Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication.
Sommaire
- Flash and 3D
- Depth Cues
- Animating Motion Cues
- Programming Motion Cues
- Math Primer
- 3D Entertainment
- 3D Marketing
- 3D Presentations
- 3D Instructional Design
- Using Swift 3D
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Focal Press |
Auteur(s) | Jim Ver Hague, Chris Jackson |
Parution | 30/11/2006 |
Nb. de pages | 416 |
Format | 19 x 23,5 |
Couverture | Broché |
Poids | 1020g |
Intérieur | Quadri |
EAN13 | 9780240808789 |
ISBN13 | 978-0-240-80878-9 |
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