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Game Character Animation All in One
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Game Character Animation All in One

Game Character Animation All in One

Les Pardew

510 pages, parution le 20/03/2006

Résumé

Within the world of video games, characters become almost living entities. Through the use of logic and artificial intelligence, the video-game character is able to act and react to each situation. As the designer, you hold the character's creative expression in your control. Game Character Animation All in One is a comprehensive guide to the techniques of developing and animating amazing characters for your games. It covers not only introductory-level character-design techniques, but also advanced character-creation and animation topics. With an 8-page color insert showcasing game-character design, this book is a detailed guide to creating exciting, believable, engaging characters for your games.

Features

  • Targets the amateur or independent game programmer with intermediate to advanced game programming experience.
  • Focuses on the design and creation of 3D characters for games, an often neglected, but critical skill-set for game developers.
  • Teaches character creation from concept to execution, using step-by-step instructions and utilizing affordable and readily available tools.
  • Addresses characters for a variety of game types including real-time strategy, role-playing/platform, and first- and third-person perspective.

L'auteur - Les Pardew

Les Pardew is a video game and entertainment industry veteran with 15 years of experience. His work in the industry includes more than 100 video game titles. He currently serves as president of Alpine Studios, which he founded with Ross Wolfley in the fall of 2000. He was also the founder of Saffire, one of the industry's preeminent game developers. In 1995, Saffire was named by Entrepreneur Magazine as one of America's hottest new companies and in 1999, it was 32nd on the Utah 100 list. Les' career began in video games in 1987 doing animation for Magic Johnson Fast Break Basketball for the Commodore 64. He went on to create art for dozens of major games including Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf. He has overseen and participated in the development of many games for the biggest companies in the video game industry, some of which include: NINTENDO OF AMERICA - Nestor's Funky Bowling - Virtual Boy, James Bond 007 - Game Boy, ELECTRONIC ARTS - Cyber Tiger Woods Golf N64, ACCOLADE - Hardball 95 - Genesis

Sommaire

  • Introduction
  • Game characters
  • Developing Character Ideas
  • Character Illustrations and Templates
  • Character Modeling
  • Character Modeling 2
  • Texturing the Character
  • Character Rigging
  • Basic Animation
  • Animation Cycles
  • Non-Linear Animation
  • Index
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Caractéristiques techniques

  PAPIER
Éditeur(s) Thomson - Course Technology
Auteur(s) Les Pardew
Parution 20/03/2006
Nb. de pages 510
Format 18,5 x 23
Couverture Broché
Poids 1097g
Intérieur Noir et Blanc
EAN13 9781598630640
ISBN13 978-1-59863-064-0

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