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Game Creation and Careers
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Game Creation and Careers

Game Creation and Careers

Insider Secrets from Industry Experts

Marc A. Saltzman

708 pages, parution le 04/09/2003

Résumé

Get expert advice on all aspects of game creation from the masters of the games. Saltzman reveals expert advice via interviews with the industry's best-known and most admired game designers like Wil Wright, Peter Molyneux, and Tommy Tallarico, just to name a few.
Throughout Masters of the Game, Marc Saltzman chats with more than 150 ofthe world's most-connected, top-notch game designers about how to create stellar games and break into the business today. Topics covered include creating games for the new generation platforms such as X-Box, Playstation 2, and GameCube - including online console game design tips and techniques. Massively multiplayer computer games, PDAs, and cell phone game development are also addressed. Saltzman discusses in detail the business side of the game industry, and the pros and cons of working with well-known franchises.
Additionally, readers learn how to successfully sell their own shareware via the internet and how to produce PR and marketing on a shoestring. There is also a section on game design schools and courses, plus key conventions, organizations, and publications. Finally, readers find dozens of rare, never-before-seen sketches, storyboards, 3D renders, and documents. This in-depth reference is a "must read" for anyone in the game industry.

Contents

  • Game Genres and Playing Perspectives.
  • General Game Design: Action/Arcade Games
  • General Game Design: Strategy Games
  • General Game Design: Sports, Simulations, Adventure Games, and Puzzles
  • General Game Design: Role-Playing Games (RPGs) and Persistent
  • Creating Characters, Storyboarding, and Design Documents
  • Master Design Document Template
  • Level Design
  • Puzzle Design
  • Mission Design
  • Programming Theory
  • Artificial Intelligence (AI).
  • Game Art and Animation
  • The All-Important User Interface (UI) and Game Control
  • Sound Engineering
  • Music and Games
  • Proper Game Testing
  • Technical Support and Customer Service
  • Doing It Yourself and the Shareware Revolution
  • Breaking into the Industry
  • Game Agents and Headhunters
  • Design Schools and Courses
  • Game Design Resources on the Internet
  • Key Conventions, Organizations, and Awards

L'auteur - Marc A. Saltzman

Marc Saltzman

is a freelance journalist for over 50 game-related and consumer publications, including USA Today, Entertainment Weekly, Entertainment Tonight Online, Modern Maturity, Playboy magazine, Playboy.com, Yahoo! Internet Life, Next Generation, PC Gamer, PC Accelerator, Gamecenter, Gamesmania.com, Golf Digest, Stuff magazine, and many more. Ile has also written three books and one CD-ROM for Macmillan Publishing and two in-game manuals: Quake II and Sin.

Caractéristiques techniques

  PAPIER
Éditeur(s) New Riders
Auteur(s) Marc A. Saltzman
Parution 04/09/2003
Nb. de pages 708
Format 18,5 x 23
Couverture Broché
Poids 1210g
Intérieur Noir et Blanc
EAN13 9780735713673
ISBN13 978-0-7357-1367-3

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