
Game Creation and Careers
Insider Secrets from Industry Experts
Résumé
Get expert advice on all aspects of game creation from
the masters of the games. Saltzman reveals expert advice
via interviews with the industry's best-known and most
admired game designers like Wil Wright, Peter Molyneux, and
Tommy Tallarico, just to name a few.
Throughout Masters of the Game, Marc Saltzman chats with
more than 150 ofthe world's most-connected, top-notch game
designers about how to create stellar games and break into
the business today. Topics covered include creating games
for the new generation platforms such as X-Box, Playstation
2, and GameCube - including online console game design tips
and techniques. Massively multiplayer computer games, PDAs,
and cell phone game development are also addressed.
Saltzman discusses in detail the business side of the game
industry, and the pros and cons of working with well-known
franchises.
Additionally, readers learn how to successfully sell their
own shareware via the internet and how to produce PR and
marketing on a shoestring. There is also a section on game
design schools and courses, plus key conventions,
organizations, and publications. Finally, readers find
dozens of rare, never-before-seen sketches, storyboards, 3D
renders, and documents. This in-depth reference is a "must
read" for anyone in the game industry.
Contents
- Game Genres and Playing Perspectives.
- General Game Design: Action/Arcade Games
- General Game Design: Strategy Games
- General Game Design: Sports, Simulations, Adventure Games, and Puzzles
- General Game Design: Role-Playing Games (RPGs) and Persistent
- Creating Characters, Storyboarding, and Design Documents
- Master Design Document Template
- Level Design
- Puzzle Design
- Mission Design
- Programming Theory
- Artificial Intelligence (AI).
- Game Art and Animation
- The All-Important User Interface (UI) and Game Control
- Sound Engineering
- Music and Games
- Proper Game Testing
- Technical Support and Customer Service
- Doing It Yourself and the Shareware Revolution
- Breaking into the Industry
- Game Agents and Headhunters
- Design Schools and Courses
- Game Design Resources on the Internet
- Key Conventions, Organizations, and Awards
L'auteur - Marc A. Saltzman
is a freelance journalist for over 50 game-related and
consumer publications, including USA Today, Entertainment
Weekly, Entertainment Tonight Online, Modern Maturity,
Playboy magazine, Playboy.com, Yahoo! Internet Life, Next
Generation, PC Gamer, PC Accelerator, Gamecenter,
Gamesmania.com, Golf Digest, Stuff magazine, and many more.
Ile has also written three books and one CD-ROM for
Macmillan Publishing and two in-game manuals: Quake II and
Sin.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | New Riders |
Auteur(s) | Marc A. Saltzman |
Parution | 04/09/2003 |
Nb. de pages | 708 |
Format | 18,5 x 23 |
Couverture | Broché |
Poids | 1210g |
Intérieur | Noir et Blanc |
EAN13 | 9780735713673 |
ISBN13 | 978-0-7357-1367-3 |
Avantages Eyrolles.com
Nos clients ont également acheté
Consultez aussi
- Les meilleures ventes en Graphisme & Photo
- Les meilleures ventes en Informatique
- Les meilleures ventes en Construction
- Les meilleures ventes en Entreprise & Droit
- Les meilleures ventes en Sciences
- Les meilleures ventes en Littérature
- Les meilleures ventes en Arts & Loisirs
- Les meilleures ventes en Vie pratique
- Les meilleures ventes en Voyage et Tourisme
- Les meilleures ventes en BD et Jeunesse