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Macromedia Flash MX 2004 Game Programming

Macromedia Flash MX 2004 Game Programming

Craig Murray, Justin Everett-Church avec la contribution de André LaMothe - Collection Game Development Series

755 pages, parution le 16/12/2003

Résumé

If you’ve been searching for a tool that would allow you to create game-like applications with Web programming, you’re not alone. Finally, that tool is available! Flash MX 2004 offers a complete programming solution that can be used to do much more than simply create cool Web sites. "Macromedia Flash MX 2004 Game Programming" will show you how you can take full advantage of this amazing programming tool. It offers an abundance of tips and techniques for programmers of all levels who want to learn how Flash technology can be used to create games. Each chapter discusses a key element of game programming, using Flash to create a variety of games. All the major areas of game development are covered— from physics and artificial intelligence to collision detection and resolution.

Features

  • Macromedia Flash Game Programming is designed to be comprehensive and applicable to both the beginner and advanced game programmer.
  • Comprehensive introduction to Flash MX/MX 2004 authoring and programming.
  • Provides advanced game programming subjects including AI and Physics to challenge advanced readers and give the text longevity.

Contents

  • Introduction
  • Part One - Getting Started
    • Chapter 1: The Flash Authoring Tool
    • Chapter 2: Flash ActionScript
  • Part Two - Beginner Games
    • Chapter 3: Programming Interactivity: Mouse Chaser
    • Chapter 4: Creating Instances Dynamically: The Button Menu
    • Chapter 5: Arrays: Match 'Em Up and Sliders
    • Chapter 6: Objects: Critter Attack
  • Part Three - Intermediate Games
    • Chapter 7: Real-Time Programming: Shoot 'Em Up
    • Chapter 8: Advanced Timing and Trigonometry: Blow 'Em Up
    • Chapter 9: Object-Oriented Programming with AS 2.0
  • Part Four - Advanced Games and Topics
    • Chapter 10: Artificial Intelligence: Tic Tac Toe
    • Chapter 11: Physics: Pachinko
    • Chapter 12: Server-Side Support for Flash: Highscore Boards
  • Appendix A: ASCII Character Chart
  • Appendix B: Key Object Bindings
  • Appendix C: HTML Primer
  • Appendix D: Web Resources and Further Reading

L'auteur - Craig Murray

Craig Murray’s first computer program was in the early 1980’s, using AppleBasic. He has a BS in computer Science from Purdue University, with a minor in Mathematics. Craig is also the founder of Medusa Studios (www.medusastudios.com) and currently teaches Java and C Programming at IUPUI.

L'auteur - Justin Everett-Church

is a Flash developer specializing in Web Games. Justin currently works for Yahoo!, where he creates games and IMVironments for Yahoo! Messenger. Outside of work, Justin teaches a course on ActionScript at Ohlone College and plays just about any game he can get his hands on. His Web site is http://www.infinitumdesign.com and he currently lives in Fremont, California.

Caractéristiques techniques

  PAPIER
Éditeur(s) Premier Press
Auteur(s) Craig Murray, Justin Everett-Church
Collection Game Development Series
Parution 16/12/2003
Nb. de pages 755
Format 19 x 23
Couverture Broché
Poids 1285g
Intérieur Noir et Blanc
EAN13 9781592000364
ISBN13 978-1-59200-036-4

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