
MoCap for Artists
Workflow and Techniques for Motion Capture
Midori Kitagawa, Brian Windsor
Résumé
Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the companion CD deliver first-hand experience with some of the core processes.
- An accessible introduction to motion capture principles and techniques that does not require a computer science background
- A survey of the state-of-the-art hardware and software tools, workflows and techniques.
- A CD with sample motion capture data, clips, scripts, and Maya/Motion Builder turorials.
L'auteur - Midori Kitagawa
Prof. Kitagawa holds a Ph.D. degree in visualization science from Texas A&M University, a M.A. degree in computer graphics and animation from the Ohio State University, and a B.F.A. degree in painting from Joshibi University in Tokyo, Japan. She has been publishing her research and exhibiting her art works internationally.
Prof. Kitagawa has been a contributor, reviewer, jury member, and volunteer committee member for ACM SIGGRAPH since 1990.
L'auteur - Brian Windsor
Brian Windsor is a graphics researcher at the Advanced Computing Center for the Arts and Design (ACCAD) at the Ohio State University, where he manages the motion capture lab, teaches motion capture, helps students and other departments with motion capture related issues, and works on research in how to use puppetry with motion graphics. Prior to joining ACCAD Brian was the Senior Technical Director for Motion Capture at Giant Studios, and the Senior Manager for Motion Capture at Acclaim Entertainment. In 2007 he received the Jim Henson Award for Innovation for his work with puppetry and motion capture.
Brian has contributed to over 2 dozen video games and 5 features in the past. He has also given numerous lectures, has been published inseveral journals, and continues to promote motion capture, video game technology, and computer graphics.
Sommaire
- An overview and history of motion capture
- Pre-production and pipeline
- Cleaning and editing data
- Data Application - Intro Level: Simplest pipeline ever!
- Data Application - Intermediate Level: Composing and decomposing motions
- Data Application - Advanced Level: Integrating data with character rigs
- Hand Motion Capture
- Facial Motion Capture
- Mocap data and math
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Focal Press |
Auteur(s) | Midori Kitagawa, Brian Windsor |
Parution | 01/03/2008 |
Nb. de pages | 232 |
Format | 19,5 x 23,5 |
Poids | 562g |
EAN13 | 9780240810003 |
ISBN13 | 978-0-240-81000-3 |
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