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On Game Design
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Librairie Eyrolles - Paris 5e
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On Game Design

On Game Design

Chris Crawford

476 pages, parution le 08/07/2003

Résumé

Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today.
Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling.
In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!

Contents

  • Definitions, Definitions
  • Some Milestone Games
  • Play
  • Challenge
  • Conflict
  • Interactivity
  • Creativity: The Missing Ingredient
  • Common Mistakes
  • The Education of a
  • Game Designer
  • Games I'd Like to Build
  • Storytelling
  • Random Sour Observations
  • Tanktics
  • Legionnaire
  • Wizard
  • Energy Czar
  • Scram
  • Eastern Front (1941)
  • Gossip
  • Excalibur
  • Balance of Power
  • Patton Versus Rommel
  • Siboot
  • Guns & Butter
  • Balance of the Planet
  • Patton Strikes Back
  • Themes and Lessons
  • Old Fart Stories
  • Glossary
  • Index

L'auteur - Chris Crawford

started his career with the top name in the industry, Atari, in 1979 where he worked under Alan Kay as a manager of games research. He has published 14 computer games and 5 books, including the cult publication "The Art of Computer Game Design." Chris founded the Game Developers Conference (GDC) and chaired the conference for many years. Since 1991 he has been focusing on interactive storytelling technology.

Caractéristiques techniques

  PAPIER
Éditeur(s) New Riders
Auteur(s) Chris Crawford
Parution 08/07/2003
Nb. de pages 476
Format 15 x 22,5
Couverture Broché
Poids 655g
Intérieur Noir et Blanc
EAN13 9780131460997
ISBN13 978-0-13-146099-7

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