Résumé
Chris Crawford on Game Design is all about the
foundational skills behind the design and architecture of a
game. Without these skills, designers and developers lack
the understanding to work with the tools and techniques
used in the industry today.
Chris Crawford, the most highly sought after expert in this
area, brings an intense opinion piece full of personality
and flare like no other person in this industry can. He
explains the foundational and fundamental concepts needed
to get the most out of game development today. An
exceptional precursor to the two books soon to be published
by New Riders with author Andrew Rollings, this book
teaches key lessons; including, what you can learn from the
history of game play and historical games, necessity of
challenge in game play, applying dimensions of conflict,
understanding low and high interactivity designs, watching
for the inclusion of creativity, and understanding the
importance of storytelling.
In addition, Chris brings you the wish list of games he'd
like to build and tells you how to do it. Game developers
and designers will kill for this information!
Contents
- Definitions, Definitions
- Some Milestone Games
- Play
- Challenge
- Conflict
- Interactivity
- Creativity: The Missing Ingredient
- Common Mistakes
- The Education of a
- Game Designer
- Games I'd Like to Build
- Storytelling
- Random Sour Observations
- Tanktics
- Legionnaire
- Wizard
- Energy Czar
- Scram
- Eastern Front (1941)
- Gossip
- Excalibur
- Balance of Power
- Patton Versus Rommel
- Siboot
- Guns & Butter
- Balance of the Planet
- Patton Strikes Back
- Themes and Lessons
- Old Fart Stories
- Glossary
- Index
L'auteur - Chris Crawford
started his career with the top name in the industry, Atari, in 1979 where he worked under Alan Kay as a manager of games research. He has published 14 computer games and 5 books, including the cult publication "The Art of Computer Game Design." Chris founded the Game Developers Conference (GDC) and chaired the conference for many years. Since 1991 he has been focusing on interactive storytelling technology.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | New Riders |
Auteur(s) | Chris Crawford |
Parution | 08/07/2003 |
Nb. de pages | 476 |
Format | 15 x 22,5 |
Couverture | Broché |
Poids | 655g |
Intérieur | Noir et Blanc |
EAN13 | 9780131460997 |
ISBN13 | 978-0-13-146099-7 |
Avantages Eyrolles.com
Nos clients ont également acheté
Consultez aussi
- Les meilleures ventes en Graphisme & Photo
- Les meilleures ventes en Informatique
- Les meilleures ventes en Construction
- Les meilleures ventes en Entreprise & Droit
- Les meilleures ventes en Sciences
- Les meilleures ventes en Littérature
- Les meilleures ventes en Arts & Loisirs
- Les meilleures ventes en Vie pratique
- Les meilleures ventes en Voyage et Tourisme
- Les meilleures ventes en BD et Jeunesse