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OpenGL Programming Guide

OpenGL Programming Guide

The Official Guide to Mearning OpenGL, Version 2

Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis - Collection Graphics Programming

838 pages, parution le 10/11/2005 (5eme édition)

Résumé

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images.

The OpenGL Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 1.4. This fifth edition of the best-selling "red book" describes the latest features of OpenGL Versions 1.5 and 2.0, including the introduction of the OpenGL Shading Language.

You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.

This fifth edition has been extensively updated to include the newest features of OpenGL Versions 1.5 and 2.0, including:

  • Storage of vertex arrays in buffer objects for faster rendering
  • Occlusion queries for course-grain visibility testing
  • Non-power-of-two dimensioned texture maps
  • Point sprites
  • Separate stencil operations for RGB and alpha
  • Rendering to multiple color buffers using GLSL

Most importantly, this edition discusses the OpenGL Shading Language (GLSL) and explains the mechanics of using this new language to create complex graphics effects and boost the computational power of OpenGL.

Sommaire

  • Figures
  • Tables
  • Examples
  • About This Guide
  • Acknowledgments
  • Introduction to OpenGL
  • State Management
  • Viewing
  • Color
  • Lighting
  • Blending, Antialiasing, Fog, and Polygon Offset
  • Display Lists
  • Drawing Pixels, Bitmaps, Fonts, and Images
  • Texture Mapping
  • The Framebuffer
  • Tessellators and Quadrics
  • Evaluators and NURBS
  • Selection and Feedback
  • Now That You Know
  • OpenGL 2.0 and the OpenGL Shading Language
  • A: Order of Operations
  • B: State Variables
  • C: OpenGL and Windows Systems
  • D: Basics of GLUT : The OpenGL Utility Toolkit
  • E: Calculating Normal Vectors
  • F: Homogeneous Coordinates and Transformation Matrices
  • G: Programming Tips
  • H: OpenGL Invariance
  • I: Built-In OpenGL Shading Language Variables and Functions
  • Glossary
  • Index
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Addison Wesley
Auteur(s) Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis
Collection Graphics Programming
Parution 10/11/2005
Édition  5eme édition
Nb. de pages 838
Format 18 x 23
Couverture Broché
Poids 1305g
Intérieur Noir et Blanc
EAN13 9780321335739
ISBN13 978-0-321-33573-9

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