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OpenGL Reference Manual

OpenGL Reference Manual

OpenGL Architecture Review Board, Dave Shreiner

692 pages, parution le 10/10/1999 (3eme édition)

Résumé

OpenGL is a powerful software interface used to produce high-quality computer
generated images and interactive graphics applications by rendering 2D and 3D
geometric objects, bitmaps, and color images.

Officially sanctioned by the OpenGL Architecture Review Board (ARB), the
OpenGL Reference Manual, Third Edition, is the comprehensive and definitive
documentation of all OpenGL functions. This third edition covers OpenGL
Version 1.2, including its newest features: 3D texture mapping; multitexturing;
mipmapped texture level-of-detail control; new pixel storage formats, including
packed and reversed (BGRA) formats; rescaling vertex normals; and specular
lighting after texturing. In addition, this book documents the newest routines in the
OpenGL Utility Library (GLU 1.3) and added functionality in the OpenGL
extension to the X Window System (GLX 1.3).

The comprehensive reference section documents each set of related OpenGL
commands. Each reference page contains:

  • A description of the command's parameters
  • The effects on rendering and the
    OpenGL state by the command
  • Examples
  • Errors generated by functions
  • References to related functions

This book also includes a conceptual overview of OpenGL, a summary of
commands and routines, a chapter on defined constants and associated
commands, and a description of the ARB extensions, including multitexture and
the imaging subset.

The OpenGL Technical Library provides tutorial and reference books for
OpenGL. The library enables programmers to gain a practical understanding of
OpenGL and shows them how to unlock its full potential.

The OpenGL Technical Library was originally developed by SGI and continues
to evolve under the auspices of the Architecture Review Board (ARB), an
industry consortium responsible for guiding the evolution of OpenGL and related
technologies. The OpenGL ARB is composed of industry leaders, such as
3Dlabs, Compaq, Evans & Sutherland, Hewlett-Packard, IBM, Intel,
Intergraph, Microsoft, NVIDIA, and SGI.

The OpenGL(r) Reference Manual, Third Edition, has been completely revised
and updated for OpenGL, Version 1.2, by Dave Shreiner, in collaboration with
the ARB.

Caractéristiques techniques

  PAPIER
Éditeur(s) Addison Wesley
Auteur(s) OpenGL Architecture Review Board, Dave Shreiner
Parution 10/10/1999
Édition  3eme édition
Nb. de pages 692
Format 18,6 x 23
Poids 1025g
EAN13 9780201657654

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