OpenGL SuperBible, Fourth Edition, begins by illuminating the core techniques of "classic" OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1's powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems.
- An entirely new chapter on OpenGL ES programming for handhelds
- Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux
- Up-to-the-minute coverage of OpenGL on Windows Vista
- New material on floating-point color buffers and off-screen rendering
- In-depth introductions to 3D modeling and object composition
- Expert techniques for utilizing OpenGL's programmable shading language
- Thorough coverage of curves, surfaces, interactive graphics, textures, shadows, and much more
- A fully updated API reference, and an all-new section of full-color images
You'll rely on this book constantly-whether you're learning OpenGL for the first time, deepening your graphics programming expertise, upgrading from older versions of OpenGL, or porting applications from other environments.
Now part of the OpenGL Technical Library-The official knowledge resource for OpenGL developers
The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.
L'auteur - Benjamin Lipchak
Benjamin Lipchak leads the OpenGL Architecture Review Board (ARB) Working Group developing the OpenGL SDK. He develops OpenGL drivers at ATI and is a pioneer in programmable shader technology.
L'auteur - Richard S. Wright
teaches 3D graphics programming at Full Sail in Orlando, Florida, and is a former Real 3D representative to the OpenGL Architecture Review Board. Author of the first edition of the OpenGL SuperBible, Richard is also the founder and President of StarStone Software Systems, Inc., and creator of Eye of the Storm, an online, interactive, 3D hurricane and storm tracking system.
L'auteur - Nicholas Haemel
Nicholas Haemel, developer at ATI, was technical reviewer for OpenGL SuperBible, Third Edition, and contributed the chapters on GLX and OpenGL ES.
- About the Authors
- The Old Testament
- The New Testament
- The Apocrypha
- Appendix A: Further Reading/References
- Appendix B: Glossary
- Appendix C: API Reference
|Auteur(s)||Benjamin Lipchak, Richard S. Wright, Nicholas Haemel|
|Nb. de pages||1248|
|Format||18 x 23|
|Intérieur||Noir et Blanc|
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