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Papervision3D Essentials

Papervision3D Essentials

Create interactive Papervision3D applications with stunning effects and powerful animations

Paul Tondeur, Jeff Winder

406 pages, parution le 01/10/2009

Résumé

Papervision3D is a powerful real-time 3D engine for Flash. It can take externally created 3D models and render them as Flash content, without requiring end-users to download or install an additional plugin. It has an outstanding reputation within the Flash community and its ease of use has even impressed experienced 3D game developers. However, getting started with Papervision3D can be daunting and mastering it can be challenging. This book guides you through the challenges that you may face with Papervision3D and master them effectively.

This book serves as a comprehensive guide to getting you started, as well as being an invaluable reference for every Papervision3D user and developer. By the end of this book you will be able to create your own projects with real-time 3D rendering.

Who this book is written for

This book is aimed at readers who want to get started with Papervision3D. The book is also aimed at Flash and 3D developers wanting to extend and amplify their existing development skills, empowering them to build new types of applications.

The book assumes that you have some experience with ActionScript 3.0, but you do not have to be familiar with classes and Object Oriented Programming; an introduction on these tonics is included.

What you will learn from this book :

  • Download, install, and configure tools for creating Papervision3D applications
  • Employ the document class in Flash, Flash Builder, and Flex Builder, and use 3D objects as the building blocks for a basic application
  • Learn what materials are, and the differences between the available material types-from simple images to movie clips and streaming video
  • Discover the workflow of exporting models from Autodesk 3ds Max, SketchUp, and Blender into Papervision3D
  • Optimize the performance and quality of your applications to get the best possible performance
  • Enhance your applications by creating interactive 3D text, 3D vector shapes, and particles
  • Get a deep understanding of important 3D concepts

L'avis du libraire Eyrolles

The book will show you how to build Papervision3D applications from scratch in the easiest way, providing plenty of examples that make sense even if you're not a Flash expert. Papervision3D Essentials serves as a comprehensive guide to getting you started, as well as being an invaluable reference for every Papervision3D user and developer. By the end of this book you will be able to create your own projects with real-time 3D rendering.

Covering the basics, but by no means limited to beginners, Papervision3D Essentials provides a thorough explanation of the engine and numerous tips and tricks, making it a valuable resource for every Papervision3D user.

Sommaire

  • Setting up
  • Buildinf your first application
  • Primitives
  • Materials
  • Cameras
  • Moving things around
  • Shading
  • External models
  • Z-Sorting
  • Particles
  • Filters and effects
  • 3D vector drawing and text
  • Optimizing performance
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Packt publishing
Auteur(s) Paul Tondeur, Jeff Winder
Parution 01/10/2009
Nb. de pages 406
Format 19 x 23.5
Couverture Broché
Poids 755g
Intérieur Noir et Blanc
EAN13 9781847195722
ISBN13 978-1-847195-72-2

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