Résumé
- Master C++ fundamentals, from data types to control
statements.
- Create and work with C++ classes.
- Deploy encapsulation, polymorphism, and other
object-oriented techniques.
- Streamline development with classes in the Standard C++
library.
- Make the most of STL classes for sequences, generic
algorithms, and more.
- Get a leg up on advanced topics, such as namespaces,
RTTI, and localization.
- Capitalize on type casting and other benefits of the
ANSI/ISO standard.
Standard C++ Bible
By Al Stevens , Clayton Walnum
This authoritative, comprehensive guide is your bible to Standard C++. Written for people at all levels of technological know-how, it may be used as a reference book or a tutorial. You'll appreciate the step-by-step instructions and clear explanations enhanced by icons, charts, and hundreds of screenshots. The tips, insights, and shortcuts that appear in each chapter will help you to
Master C++ fundamentals, from data types to control statements.
Create and work with C++ classes.
Deploy encapsulation, polymorphism, and other object-oriented techniques.
Streamline development with classes in the Standard C++ library.
Make the most of STL classes for sequences, generic algorithms, and more.
Get a leg up on advanced topics, such as namespaces, RTTI, and localization.
Capitalize on type casting and other benefits of the ANSI/ISO standard.
A bonus CD-ROM contains a programmer's editor, the GCC compiler, an interactive source level debugger, and all source code from the book.
No matter where you are in your career, you'll find programming tools and techniques not published anywhere else. You'll see why the entire Bible series carries such an outstanding reputation when the Standard C++ Bible goes the distance for you.
L'auteur - Clayton Walnum
Clayton Walnum started programming computers in 1982,
when he traded an IBM Selectric typewriter to buy an Atari
400 computer (16K of RAM!). Clay has since acquired a
degree in computer science, and written over 30 books
(translated into many languages) covering everything from
computer gaming to 3D graphics programming. He's also
written hundreds of magazine articles and software reviews,
as well as countless programs.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | IDG |
Auteur(s) | Al Steven, Clayton Walnum |
Parution | 20/04/2000 |
Nb. de pages | 840 |
Format | 18,7 x 23,3 |
Couverture | Broché |
Poids | 1350g |
EAN13 | 9780764546549 |
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