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The Animator's Reference Book

The Animator's Reference Book

Les Pardew, Ross S. Wolfley - Collection Course Technology

324 pages, parution le 13/04/2005

Résumé

The Animator's Reference Book is designed to assist animators with the complex challenge of creating accurate human animation. It contains synchronized photos showing a wide range of common human motion, photographed from the front, side, back, and top to provide a complete view of the action and offer a clear, frame-by-frame reference of human movement. Learn how to compare the nuances of various types of motion and discover how motion affects the creation of accurate clothing deformation in animated characters. Cover techniques that allow you to accurately reflect the effect of weight and gravity on your animated characters. Whether you create 2D or 3D animation, this book serves as a valuable reference for realistically duplicating human motion.

Features

  • Includes detailed photo sequences and incredible imagery.
  • A practical, visual guide to techniques that have been used for a century.
  • Fans of the classic Muybridge book will relish a modern update.
  • Depicts human motion in a way that will be easy for the animator to use.

L'auteur - Les Pardew

Les Pardew is a video game and entertainment industry veteran with 15 years of experience. His work in the industry includes more than 100 video game titles. He currently serves as president of Alpine Studios, which he founded with Ross Wolfley in the fall of 2000. He was also the founder of Saffire, one of the industry's preeminent game developers. In 1995, Saffire was named by Entrepreneur Magazine as one of America's hottest new companies and in 1999, it was 32nd on the Utah 100 list. Les' career began in video games in 1987 doing animation for Magic Johnson Fast Break Basketball for the Commodore 64. He went on to create art for dozens of major games including Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf. He has overseen and participated in the development of many games for the biggest companies in the video game industry, some of which include: NINTENDO OF AMERICA - Nestor's Funky Bowling - Virtual Boy, James Bond 007 - Game Boy, ELECTRONIC ARTS - Cyber Tiger Woods Golf N64, ACCOLADE - Hardball 95 - Genesis

L'auteur - Ross S. Wolfley

Ross S. Wolfley has over 15 years of management, legal, marketing and high technology experience. Following 8 years as an USAF/NATO instructor pilot and law school, Ross began his business career with WordPerfect Corporation. He later served as as Director of PC Marketing. He has spent several years consulting with small businesses helping to develop successful business strategies, raise money, and get back into reporting compliance with the Securities and Exchange Commission. Most of 1998 was spent in Liberia, as he successfully negotiated to secure mining rights for an international mining company. Most recently, Ross served as President/COO for the US subsidiary of topjobs.net. He graduated from J. Reuben Clark Law School (BYU) with a Juris Doctor and received a BS in Psychology from Brigham Young University. Ross has been involved in the development of the following titles: Kublox - Online PC, Combat Medic - PC and Online, Motocross Mania 2 - PSX, XS Junior League Dodge Ball - PSX, Ford Truck Mania - PSX

Sommaire

  • Chapter 1 Learning Animation
  • Chapter 2 The Walk
  • Chapter 3 Large Heavy Items
  • Chapter 4 Walking With Props
  • Chapter 5 Walk Variations
  • Chapter 6 Sitting and Standing
  • Chapter 7 Lying Down and Getting Up
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Thomson
Auteur(s) Les Pardew, Ross S. Wolfley
Collection Course Technology
Parution 13/04/2005
Nb. de pages 324
Format 21 x 28
Couverture Broché
Poids 900g
Intérieur Noir et Blanc
EAN13 9781592006755
ISBN13 978-1-59200-675-5

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