
The Carrara Studio 3 Handbook
Mike de la Flor - Collection Graphics series
Résumé
Whether you are just starting in 3D or are new to Carrara Studio, The Carrara Studio 3 Handbook will get you up to speed quickly with the powerful modeling, texturing, and animation tools. Nearly 30 step-by-step tutorials and exercises guide you through modeling with subdivision surfaces, spline modeling, UV mapping, shader creation, character rigging, animation, and more.
Coverage begins with an overview of general 3D concepts, and quickly moves to customizing the improved Carrara Studio user interface for your own projects. From there you'll master the powerful modeling tools as you work through tutorials on character, technical, organic, and terrain modeling. Next, you'll learn to harness Carrara Studio shaders for texturing 3D models, including creating procedural shaders, using projection mapping, shading domains, and putting the new UV Editor to work. To learn the animation tools, you'll work through tutorials on creating a walk cycle using Inverse Kinematics, rigging a character with bones, and testing out the physics and particles tools.
Finally, you'll explore the new, multi-hybrid render engine and gain practical experience with High Dynamic Range (HDRI) lighting, Global Illumination, and Caustics to create ultra-realistic lighting effects, as well as non-photorealistic rendering techniques.
This is the one resource you need to master Carrara Studio 3.
On the CD!
- Images and figures from the book in full color
- Carrara Studio files and support files for the tutorials in the book
- Mac and PC demos for Carrara Studio 3 and Amapi Designer 7
- Demos for Digital Carvers Guild plug-ins, UV Mapper, Ultimate Unwrap3D, Creature Creator, and Project Dogwaffle
- Dozens of Digimation and DAZ 3D models
- Silver Wings Aircraft 3D models
- Dosch Design HDRI probes
- Inspirational User Gallery
SYSTEM REQUIREMENTS
- PC: Pentium II 300MHz or better, Windows 98/20007 XP/ME/NT
4.0
(with SP3 or later), 128MB of Physical RAM, 16-bit Color Display (24-bit recommended), 3D graphics accelerator card recommended, CD-ROM Drive, 300MB free hard drive space.
- MAC: Power Macintosh G3-266MHz or better, Mac OS 9.1 or Mac OS X 10.1 or later, 128MB of Physical RAM, 16-bit Color Display (24-bit recommended), 3D graphics accelerator card recommended, CD-ROM Drive, 300MB free hard
L'auteur - Mike de la Flor
Mike de la Flor (Houston, TX) is a freelance medical illustrator and writer. He is the author of The Carrara Studio 3 Handbook (Charles River Media 2003) and is contributing writer for 3DWorld Magazine. He is an adjunct instructor at Kingwood College where he teaches computer graphics. Mike has served as staff illustrator at the University of Texas Health Science Center in Houston, the University of Texas Medical Branch at Galveston, and Baylor College of Medicine. He has been a Professional member of the Association of Medical Illustrators since 1992. For more information visit, www.delaflor.com.
Sommaire
- 3D Modeling - Concepts and Techniques
- 3D Texturing - Mapping Techniques
- 3D Animation - Making Things Move
- Exploring the Carrara Studio Workspace
- Working in the Assemble Room
- Building Shaders in the Texture Room
- The Carrara Studio Modeling Rooms
- Rendering Scenes and Animations
- Building Models with the Spline Modeler
- Organic Modeling with the Vertex Modeler
- Modeling with Metaballs
- Creating Environmental Scenes
- Texturing with Carrara Studio
- Character Animation
- Animation Special Effects
- Advanced Rendering with Carrara Studio
- Carrara Studio Plug-Ins
- Appendix A: Contributing Author Biographies
- Appendix B: About the CD-ROM
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Charles River Media |
Auteur(s) | Mike de la Flor |
Collection | Graphics series |
Parution | 28/12/2003 |
Nb. de pages | 446 |
Format | 18,5 x 23,5 |
Couverture | Broché |
Poids | 985g |
Intérieur | Noir et Blanc |
EAN13 | 9781584503101 |
ISBN13 | 978-1-58450-310-1 |
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