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Librairie Eyrolles - Paris 5e
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ZBrush

ZBrush

Digital scultping human anatomy

Scott Spencer - Collection Serious skills

396 pages, parution le 02/01/2010

Résumé

Create memorable human figures for movies and qames

To create compelling characters, you need to make them realistic, and ZBrush by itself can take you only so far. You also need solid artistic skills. This full-color, illustrated guide teaches you the basics of human anatomy, so you can create captivating human figures that really come to life on screen.

Using ZBrush 3.5 tools, you'll sculpt a heroic male figure, learning each body part as you go, including head, neck/torso, arms, legs, bones, and muscle. This book emphasizes concepts that have guided artists for centuries, such as gesture, form, and proportion, helping you develop foundational skills you can draw upon throughout your career. Transform your animation into professional-level artistry with this must-have guide.

  • Understand the basic tenets of form, proportion, gesture, and rhythm
  • Master basic anatomical terms for skeletal regions and muscle groups
  • Break down the regions of the body into simple geometric shapes
  • Begin roughing in your figure with Claytubes and other tools
  • Create the impression of flesh over underlying muscle and bone
  • Learn ZBrush remeshing and color-mapping techniques
  • Flesh out your figure with fine detail and costuming
  • Repurpose your figure for film, video games, Web, or digital output
  • Build skills you can also apply to Maya®, 3ds Max®, Blender, and Photoshop®

Valuable companion DVD Enhance your learning with video instruction the projects in the book. You'll also find anatomy models to use for practice.

L'avis du libraire Eyrolles

Taking into account that many of today's digital artists - particularly 3D character animators - lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.

L'auteur - Scott Spencer

Scott Spencer est un concepteur de personnages et un sculpteur indépendant qui travaille actuellement aux studios Weta. Certains personnages qu'il a créés apparaissent au cinéma dans Iron Man, Golden Axe et Species 3. Vous pouvez également en voir dans les jeux vidéos ou sous forme de proders.

Sommaire

  • Blocking in the Mesh
  • Gesture and Masses
  • The Head and Neck
  • The Torso
  • The Arms
  • The Pelvis and Legs
  • The Hands and Feet
  • Remeshing
  • Texturing
  • Costuming
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Sybex
Auteur(s) Scott Spencer
Collection Serious skills
Parution 02/01/2010
Nb. de pages 396
Format 20 x 25.5
Couverture Broché
Poids 1148g
Intérieur Quadri
EAN13 9780470450260
ISBN13 978-0-470-45026-0

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