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Basic Drawing for Games
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Librairie Eyrolles - Paris 5e
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Basic Drawing for Games

Basic Drawing for Games

Les Pardew

250 pages, parution le 15/10/2005

Résumé

Lay the foundation for your career in game development. Learning to draw well is crucial to the development of the game artist. Basic Drawing for Games teaches fundamental drawing skills and principles as they relate to game development. Beginning with basic drawing techniques and concepts, the book moves on to focus on the areas that are critical for beginning artists to understand when approaching art for games. Learn everything from how to properly hold and use a pencil and how to add imagination to drawing, to more game-specific skills like character design and storyboarding. Step-by-step projects reinforce each skill and allow you to apply them to game development scenarios. Get started on the path to becoming a great game artist!

L'auteur - Les Pardew

Les Pardew is a video game and entertainment industry veteran with 15 years of experience. His work in the industry includes more than 100 video game titles. He currently serves as president of Alpine Studios, which he founded with Ross Wolfley in the fall of 2000. He was also the founder of Saffire, one of the industry's preeminent game developers. In 1995, Saffire was named by Entrepreneur Magazine as one of America's hottest new companies and in 1999, it was 32nd on the Utah 100 list. Les' career began in video games in 1987 doing animation for Magic Johnson Fast Break Basketball for the Commodore 64. He went on to create art for dozens of major games including Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf. He has overseen and participated in the development of many games for the biggest companies in the video game industry, some of which include: NINTENDO OF AMERICA - Nestor's Funky Bowling - Virtual Boy, James Bond 007 - Game Boy, ELECTRONIC ARTS - Cyber Tiger Woods Golf N64, ACCOLADE - Hardball 95 - Genesis

Sommaire

  • Pencil and Paper
  • Drawing
  • Draw What You See
  • Draw What You Don't See
  • Thumbnails and Storyboards
  • Drawing Game Environments
  • Drawing Characters
  • 2D Animation
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Thomson - Course Technology
Auteur(s) Les Pardew
Parution 15/10/2005
Nb. de pages 250
Format 19 x 23
Couverture Broché
Poids 465g
Intérieur Noir et Blanc
EAN13 9781592009510
ISBN13 978-1-59200-951-0

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