Tous nos rayons

Déjà client ? Identifiez-vous

Mot de passe oublié ?

Nouveau client ?

CRÉER VOTRE COMPTE
Beginning Game Level Design
Ajouter à une liste

Librairie Eyrolles - Paris 5e
Indisponible

Beginning Game Level Design

Beginning Game Level Design

John Feil, Marc Scattergood - Collection Course Technology

232 pages, parution le 06/04/2005

Résumé

Get ready to conquer the basics of building a strong level or mod for your games. Beginning Game Level Design covers everything from putting your ideas doujn on paper, to creating spaces and architecture, through placing units and scripting their behavior. You'll cover each important area of expertise that goes into creating a great level. As you cover each new topic, use the end-of-chapter projects to test your newfound skills. Beginning Game Level Design gives you a step-by-step look into the tasks a successful designer goes through in order to create levels that keep players coming back for more.

Learn how to:

  • Create and test new ideas and follow up with a strong design document
  • Build terrain, architecture, and spaces
  • Effectively use lighting, fog, particle effects, and ambient audio
  • Write solid dialogue and storylines
  • Design for specific game genres, like first-person shooters, real-time strategy games, and Internet puzzle games

L'auteur - John Feil

John Feil is a game industry veteran whose duties have spanned from quality assurance and technical writing to level and game designer. He's worked on such titles as Star Wars; Jedi Starfighter and Microsoft's new XBOX racing game, Forza. He is currently a member of the board of directors for the International Game Developer's Association (IGDA).

L'auteur - Marc Scattergood

Marc Scattergood has been marking in the games industry since 1998, having worked with Microsoft Game Studios. In that time he has worked in a quality assurance and operations capacity, as well as level and game design. His titles include Asheron's Coll, Sudeki, and Zoo Tycoon 2. He currently is a game designer for Sigil Games Online on the upcoming MMOG, Vanguard.

Sommaire

  • Introduction
  • The Basics of Game Design
  • Paper Design
  • Building Terrain
  • Building Architecture and Spaces
  • Lighting and Atmospheric Effects
  • Placing Encounters
  • Breathing Life Into Your Levels
  • Dialogue and Story
  • Polishing
  • Specific Genres
  • Appendix A: Helpful Resources
  • Appendix B: Glossary
  • Appendix C: Review Questions and Answers
  • Appendix D: What's on the CD
  • Index
Voir tout
Replier

Caractéristiques techniques

  PAPIER
Éditeur(s) Thomson
Auteur(s) John Feil, Marc Scattergood
Collection Course Technology
Parution 06/04/2005
Nb. de pages 232
Format 18,5 x 23
Couverture Broché
Poids 534g
Intérieur Noir et Blanc
EAN13 9781592004348

Avantages Eyrolles.com

Livraison à partir de 0,01 en France métropolitaine
Paiement en ligne SÉCURISÉ
Livraison dans le monde
Retour sous 15 jours
+ d'un million et demi de livres disponibles
satisfait ou remboursé
Satisfait ou remboursé
Paiement sécurisé
modes de paiement
Paiement à l'expédition
partout dans le monde
Livraison partout dans le monde
Service clients sav@commande.eyrolles.com
librairie française
Librairie française depuis 1925
Recevez nos newsletters
Vous serez régulièrement informé(e) de toutes nos actualités.
Inscription