
Beginning Game Level Design
John Feil, Marc Scattergood - Collection Course Technology
Résumé
Get ready to conquer the basics of building a strong level or mod for your games. Beginning Game Level Design covers everything from putting your ideas doujn on paper, to creating spaces and architecture, through placing units and scripting their behavior. You'll cover each important area of expertise that goes into creating a great level. As you cover each new topic, use the end-of-chapter projects to test your newfound skills. Beginning Game Level Design gives you a step-by-step look into the tasks a successful designer goes through in order to create levels that keep players coming back for more.
Learn how to:
- Create and test new ideas and follow up with a strong design document
- Build terrain, architecture, and spaces
- Effectively use lighting, fog, particle effects, and ambient audio
- Write solid dialogue and storylines
- Design for specific game genres, like first-person shooters, real-time strategy games, and Internet puzzle games
L'auteur - John Feil
John Feil is a game industry veteran whose duties have spanned from quality assurance and technical writing to level and game designer. He's worked on such titles as Star Wars; Jedi Starfighter and Microsoft's new XBOX racing game, Forza. He is currently a member of the board of directors for the International Game Developer's Association (IGDA).
L'auteur - Marc Scattergood
Marc Scattergood has been marking in the games industry since 1998, having worked with Microsoft Game Studios. In that time he has worked in a quality assurance and operations capacity, as well as level and game design. His titles include Asheron's Coll, Sudeki, and Zoo Tycoon 2. He currently is a game designer for Sigil Games Online on the upcoming MMOG, Vanguard.
Sommaire
- Introduction
- The Basics of Game Design
- Paper Design
- Building Terrain
- Building Architecture and Spaces
- Lighting and Atmospheric Effects
- Placing Encounters
- Breathing Life Into Your Levels
- Dialogue and Story
- Polishing
- Specific Genres
- Appendix A: Helpful Resources
- Appendix B: Glossary
- Appendix C: Review Questions and Answers
- Appendix D: What's on the CD
- Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Thomson |
Auteur(s) | John Feil, Marc Scattergood |
Collection | Course Technology |
Parution | 06/04/2005 |
Nb. de pages | 232 |
Format | 18,5 x 23 |
Couverture | Broché |
Poids | 534g |
Intérieur | Noir et Blanc |
EAN13 | 9781592004348 |
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