
Résumé
Relax, pour a cup of coffee, and pull up a chair, because you've just discovered the most enjoyable way to acquire professional skills with form"Z 4. Organized just like the author's workshop courses taught for over 8 years at the University of California at Berkeley, form*Z 4 brings Lachmi Khemlani's expert instruction in the world's most popular 3D modeling program right to your desktop.
Work through Khemlani's interesting exercises M^ and assignments at your own pace. Before you know it, you've explored and mastered the full range of form"Z 4's capabilities! This hands-on approach - evolved over many years of instructing architecture, engineering, and design professionals and students, and based on their feedback - lets you jump right into creating with form'Z. It's a method that's tailor-made to teach you tools and techniques in the order you want to use them, not the arbitrary sequence of program manuals.
Both the book and the convenient CD lead you ^ through an easy-to-follow workshop, showing you how to-
- Create any 2D or 30 objects you can imagine, transform objects into desired configurations, and derive 3D objects from 2D shapes in a number of ways
- Conceptualize dimension and scale, work at multiple topological levels, and create custom textures, reference planes, views, and symbol libraries
- Model free-form shapes with Nurbz, patches, metaballs, and controlled meshes
- Create sketch renderings as well as realistic lighting and rendering effects with multiple light types, radiosity-based rendering, texture mapping, and decals
- Generate walkthroughs, QuickTime VR movies and animations for interactive presentations of design concepts.
Sommaire
- Introduction
- Getting Acquainted
- Workshop 1: Letting yourself go
- Beginning with 2D: A Complete Session
- Direct 3D
- Some Basic Functions
- Combining Objects in Various Ways: The Booleans
- Assignment: A Simple Pavilion
- Workshop 2: Bringing a sense of scale
- Sizing Up Your World
- Restraining the Cursor
- Transcending Objects: Working at Multiple Levels
- Executing Transformations and Making Copies
- Editing Elements
- Insertions: A Convenient Alternative to Booleans
- Assignment: An Architectural Block Model
- Workshop 3: Personalizing your environment
- Your Own Colors and Styles
- Controlling the Displays
- Working With Layers
- Using Your Own Reference Planes
- Having Different Views
- Specifying Your Preferences
- Assignment: An Item of Furniture
- Workshop 4: Enhancing your modeling capabilities
- Going Round and Up and Down
- Sweeping Your Way Through
- Skinning and Lofting Your Forms
- Cutting Your Sections
- Moving Over Rugged Terrains
- The Remaining Derivatives
- Rounding, Bending, Fillets, and Draft Angles
- Cultivating Attachments
- Alignments, Distributions, Extensions, and Placements
- Assignment: Site Planning for Urban Design
- Workshop 5: Illuminating, texturing, and rendering your world
- Imaging
- Lights Galore!
- Radiosity Based Rendering
- A Closer Look at Textures
- Other Object Properties
- Assignment: A Table Lamp
- Workshop 6: Going organic
- Plain Meshes and Subdivisions
- Moving, Disturbing, and Deforming Meshes
- Displacing Meshes
- Smooth Curves, C-Curves, and C-Meshes
- Nurbz and Patches
- Cutting and Gluing Freeform Objects
- The Metaphysics of Metaformz
- Assignment: A Curved Roof Structure for a Stadium
- Workshop 7: Ending with more
- Writing in 3D
- The Power of Symbols
- Panoramic Views and QuickTime VR
- Animating Your World
- Internal and External Communication
- Appendix: Brief overview of the drafting module
- Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Mc Graw Hill |
Auteur(s) | Lachmi Khemlani |
Parution | 05/01/2004 |
Nb. de pages | 450 |
Format | 18,5 x 23 |
Couverture | Broché |
Poids | 825g |
Intérieur | Noir et Blanc |
EAN13 | 9780071425162 |
ISBN13 | 978-0-07-142516-2 |
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