
Résumé
Learn how to animate like Hollywood filmmakers! If you have experience working with 3D software, will teach you the craft of character animation using a variety of 3D tools. This book introduces and explores the concepts and theories of creating efficient and intuitive skeletal control systems for 3D characters. It even includes tips, solutions, and explanations to common problems in the world of character setup.
ContentsI. Overview
- A look inside the industry
- An interview with Phil Tipett
- So you want to be a character TD
II. Fundamentals of character setup
- Character creation - Imagination is the architect
- Anatomy - finding your inner Leonardo
- An interview with Andy Jones
- The basic building blocks of effective character creation
- Attributes, channels and constraints
- Creating and understanding skeletons and kinematics
- Deformations
- Expressions and MEL scripting
- Planning for character setup
- Creating a simple biped
- An interview with Rick Grandy
III. The character Pipeline
- Building the complex model
- Adding the details
- An interview with Tim McGlaughlin
- Appendix : Web and print resources
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Premier Press |
Auteur(s) | Michael Ford, Alan Lehman |
Parution | 18/09/2002 |
Nb. de pages | 268 |
Format | 27,4 x 21,7 |
Couverture | Broché |
Poids | 1060g |
Intérieur | Quadri |
EAN13 | 9781931841511 |
ISBN13 | 978-1-931841-51-1 |
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