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Architecture-Centric Software Project Management

Architecture-Centric Software Project Management

A Practical Guide

Daniel J. Paulish

282 pages, parution le 01/02/2002

Résumé

Architecture-Centered Software Project Planning (ACSPP) is an important software development methodology for planning software projects. By utilizing software architecture when managing projects, practitioners experience better success completing projects on time and within budget, while effectively fulfilling the project's requirements.

Written for project managers and software architects, Architecture-Centric Software Project Management demonstrates how to draw on software architecture to design schedules, generate estimates, make scope decisions, and manage the team for a successful outcome. The book addresses each cornerstone of effective project management—planning, organizing, implementing, and measuring.

Daniel Paulish provides a wealth of practical, experience-based advice on such topics as:

  • Using architecture to define project organization
  • Developing realistic schedules
  • Using global analysis for project and test planning
  • Managing expectations and deciding when to commit
  • Building a project culture and an effective team
  • Managing tradeoffs and making project decisions
  • Risk management and avoiding unpleasant surprises
  • Defining project success
  • Using architecture for global development

In addition, real-world case studies illuminate all of the book's strategies, approaches, and techniques. These case studies help the reader fully comprehend the challenges and struggles inherent in software development, and demonstrate how common obstacles can be more easily avoided using an architecture-centr

Contents

Preface.

I. MOTIVATION.

1. Motivation.
What is Project Management?
What is Software Architecture?
Core Beliefs.
Project Management Process.
Architecture-Centric Project Management.
Planning.
Organizing.
Implementing.
Measuring.
0 Summary.

II. PLANNING.


2. Architecture-Centered Software Project Planning.
Developing Realistic Schedules.
Approach.
Benefits.
Experience.
Rules of Thumb.
Summary.

3. Global Analysis.
What is Global Analysis?
Global Analysis Activities.
Using GA for Project Planning.
Using GA for Test Planning.
Benefits.

4. Managing Expectations.
When to Plan and When to Commit.
Managing Upward.
Managing Sideways.
Information Flow.
Using the Software Development Plan.
Summary.

III. ORGANIZING. Chapter 5: The Project Organization.

Using Software Architecture to Define the Project Organization.
Architecture Team Roles during Development.
Project Functions that Support Development.
Responsibilities, Roles, Authority, and Ownership.
Summary.

6. Global Development.
Why Global Development?
Architectures for SupportingGlobal Development.
Development Processes for Global Development.
Multicultural Variables.
Recommendations for Global Development Teams.
Conclusions.

7. Building a Project Culture <38> Team.
Establishing Project Goals.
Characteristics of Good Teams.
Building a Project Culture.
Building Consensus.
Setting the Amount of Direction.
Summary.

8. The Role of the Software Project Manager.
Creating a Vision.
Coaching.
Making Decisions.
Coordinating.
Working with Your Project Team.
Software Project Management as a Career.
Summary.

IV. IMPLEMENTING.


9. Tradeoffs <38> Project Decisions.
Using the Project Goals to Make Decisions.
Managing Creeping Functionality <38> Architecture Drift.
Taking Responsibility.
When to Accept or Reject Changes.
Ethical Decisions of the Project Manager.
Summary.

10. Incremental Development.
Baselining the Software Development Plan.
Build Planning <38> Management.
Getting Everyone Involved.
Tracking Progress.
Incremental Testing.
Release Criteria Meeting.
Tooling.
Summary.

11. Creating Visibility <38> Avoiding Surprises.
Risk Management.
Communicating Status and Issues.
Building Credibility with Management.
Recognizing and Celebrating Success.
Summary.

12. Staying Calm in the Heat of Battle.
Cheerleading, Micro-management, <38> Discipline.
Remaining Optimistic.
Playing the Quality Card.
Providing Support <38> Removing Obstacles.
Handling Problem Employees.
Emotions <38> Avoidance.
Quality of Work Life.
Summary.

V. MEASURING.


13. Measures to Pay Attention To.
Global Metrics for Project Managers.
Phase Metrics for High-Level Design.
Cost-to-Completes.
Engineering Budgets.
Watching the Test Results.
Summary.

14. What is a “Good Job” ?
Trading off Schedule, Functionality, <38> Quality.
Defining Project Success.
Measuring Team Member's Contributions.
Rewards.
Staff Turnover.
Summary.

VI. CASE STUDIES.


15. IS2000.
Background.
System Overview.
Project Planning.
Project Management.
Lessons Learned.

16. DPS2000.
Background.
Global Analysis.
Product Line Design Strategies.
DPS2000 Architecture.
Project Planning.
Project Management.
Lessons Learned.

17. Conclusions.
Sharing Best Practices.
Benefits.
Summary.

VII. APPENDIX.


Appendix - Forms.
Glossary.
Bibliography.
Index.

Caractéristiques techniques

  PAPIER
Éditeur(s) Addison Wesley
Auteur(s) Daniel J. Paulish
Parution 01/02/2002
Nb. de pages 282
Format 18,8 x 23,4
Couverture Broché
Poids 650g
Intérieur Noir et Blanc
EAN13 9780201734096
ISBN13 978-0-201-73409-6

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