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Game architecture and design: A new edition

Librairie Eyrolles - Paris 5e

Game architecture and design: A new edition

Game architecture and design: A new edition

956 pages, parution le 18/11/2003 (2eme édition)


Game Architecture and Design: A New Edition is a revision of the classic that you have been waiting for! This is a detailed guide to game design and planning from first concept to the start of development, including case studies of well known games. Originally published in 1999, Game Architecture and Design, has been updated by the original authors Andrew Rollings and Dave Morris. They tap back into what they teach so well and update this classic with skills and techniques found in the industry today.

With more than just re-usable code, it's a comprehensive study that deals specifically with the issues of game design, team building and management, and game architecture. Through the use of real-world experiences and case studies, Andrew and Dave share it all. They show you what's worked and why as well as what to avoid and how to fix any errors.

This intelligent and well-argued book is a glimpse into the often-disordered world of game development. Readers will gain solid advice and know-how that can bring some order to the often-chaotic world found in game development.


  • Game Design
    • First Concept
    • Core Design
    • Gameplay
    • Detailed Design
    • Game Balance
    • Look and Feel
    • Wrapping Up
    • The Future of Game Design
  • Team Building And Management
    • Current Methods of Team Management
    • Roles and Divisions
    • The Software Factory
    • Milestones and Deadlines
    • Procedures and "Process"
    • Troubleshooting
    • The Future of the Industry
  • Game Architecture
    • Current Development Methods
    • Initial Design
    • Use of Technology
    • Building Blocks
    • Initial Architecture Design
    • Development
    • The Run-Up to Release
    • Postmortem
    • The Future of Game Development
  • Appendixes
    • Appendix A: Sample Game Design Documents
    • Appendix B: Bibliography and References
  • Index

L'auteur Andrew Rollings

Andrew Rollings is a freelance consultant who designed and wrote a core part of the cryptography system used by the Bank of England, several Swiss banks, and the European Commission. He is also a regular contributor to several game development magazines.

L'auteur Dave Morris

A freelance consultant, designed and wrote a core part of the cryptography system used by the Bank of England, several Swiss banks, and the European Commission. He contributes to game development magazines and wrote Game Architecture and Design, 1E , Coriolis (11/99). Dave Morris holds a M.A. in Physics from Oxford University and has worked as a best-selling author and game designer for 15 years. Specifically, he's worked on the following well-known games: Warrior Kings, London Racer 2, Knight Rider, and Knife Edge.

Autres livres de Dave Morris

Caractéristiques techniques du livre "Game architecture and design: A new edition"

Éditeur(s) New Riders
Auteur(s) Andrew Rollings, Dave Morris
Parution 18/11/2003
Édition  2eme édition
Nb. de pages 956
Format 18,5 x 23
Couverture Broché
Poids 1530g
Intérieur Noir et Blanc
EAN13 9780735713635
ISBN13 978-0-7357-1363-5

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