Tous nos rayons

Déjà client ? Identifiez-vous

Mot de passe oublié ?

Nouveau client ?

Rules of play
Ajouter à une liste

Librairie Eyrolles - Paris 5e

Rules of play

Rules of play

Game design fundamentals

Katie Salen, Eric Zimmerman

688 pages, parution le 17/11/2003


As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games..

Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.

Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.


  • About this book
  • The Design Process
    • Commissioned Essay. Reiner Knizia
  • Core Concepts
    • Meaningful Play
    • Design
    • Systems
    • Interactivity
    • Defining Games
    • Defining Digital Games
    • The Magic Circle
    • The Primary Schemas: RULES, PLAY, CULTURE
    • Commissioned Game. Richard Garfield
  • Rules
    • Defining Rules
    • Rules on Three Levels
    • The Rules of Digital Games
    • Games as Emergent Systems
    • Games as Systems of Uncertainty
    • Games as Information Theory Systems
    • Games as Systems of Information
    • Games as Cybernetic Systems
    • Games as Game Theory Systems
    • Games as Systems of Conflict
    • Breaking the Rules
    • Commissioned Game. Frank Lantz
  • Play
    • Defining Play
    • Games as the Play of Experience
    • Games as the Play of Pleasure
    • Games as the Play of Meaning
    • Games as Narrative Play
    • Games as the Play of Simulation
    • Games as Social Play
    • Commissioned Game. Kira Snyder
  • Culture
    • Defining Culture
    • Games as Cultural Rhetoric
    • Games as Open Culture
    • Games as Cultural Resistance
    • Games as Cultural Environment
    • Commissioned Game. James Ernest
  • Additional Reading and Resources
  • Conclusion
  • Bibliography
  • List of Games Cited
  • Index

Caractéristiques techniques

Éditeur(s) The MIT Press
Auteur(s) Katie Salen, Eric Zimmerman
Parution 17/11/2003
Nb. de pages 688
Format 21 x 23,5
Couverture Relié
Poids 1645g
Intérieur Noir et Blanc
EAN13 9780262240451
ISBN13 978-0-262-24045-1


Livraison à partir de 0,01 en France métropolitaine
Paiement en ligne SÉCURISÉ
Livraison dans le monde
Retour sous 15 jours
+ d'un million et demi de livres disponibles
satisfait ou remboursé
Satisfait ou remboursé
Paiement sécurisé
modes de paiement
Paiement à l'expédition
partout dans le monde
Livraison partout dans le monde
Service clients 01 78 90 09 91
librairie française
Librairie française depuis 1925