
Game Development with ActionScript
Lewis Moronta - Collection Game Development Series
Résumé
Are you ready to jump into the world of game development? "Game Development with ActionScript" is the guide that can show you the way! You’ll cover the basics of programming with ActionScript and will explore the incredible development possibilities offered by Macromedia Flash MX 2004. You'll develop the animation techniques you need to keep players coming back for more. Transform your game as you learn how ActionScript can be used to create amazing sound effects that flow seamlessly into your game’s script. When you’re ready, move on to advanced math and components topics that can take your game to new levels of realism. By the time you're finished, you'll be able to put everything you've learned together and begin creating amazing, eye-popping games!
Features
- This book is a companion to Macromedia Flash MX Game Programming. It is targeted at the beginner-intermediate user; the Flash MX book is for intermediate-advanced user.
- Focuses more on artistic game design and programming; the Flash MX book is heavier on the programming side.
- Requires no prior programming knowledge and no prior Flash MX knowledge.
- Covers Flash MX’s newest features. Many competing titles do not because they are based on Flash 5
Contents
- Part I - The Essentials
- Chapter 1: The Flash Interface: Getting Acquainted
- Chapter 2: Programming & Design: Concept to Design
- Chapter 3: The Fundamentals: Variables, Conditionals & Loops
- Chapter 4: Movie Clips & Buttons: Functions & Properties
- Chapter 5: Arrays & Objects: The Special Variables
- Part II – The Intermediate
- Chapter 6: Dynamic Movie Clips
- Chapter 7: Drawing with a Script
- Part III – The Interactivity & Sound
- Chapter 8: User Interactivity: The Keyboard
- Chapter 9: More Interaction: The Mouse
- Chapter 10: Sound Effects & Music
- Part IV – The Math
- Chapter 11: The Trig: Fun Trigonometry
- Chapter 12: The Physics: Making it Feel Real
- Part V – The Advanced
- Chapter 13: Server & CGI Communications
- Chapter 14: Memory & Web Management
- Chapter 15: Components: Advanced Interaction
- Part VI – Wrapping It Up
- Chapter 16: Pitfalls, Debugging & Optimizing
- Chapter 17: Putting it all together: The Project
- Appendix A: Brief History of Games
- Appendix B: Installing the CD
L'auteur - Lewis Moronta
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Premier Press |
Auteur(s) | Lewis Moronta |
Collection | Game Development Series |
Parution | 16/12/2003 |
Nb. de pages | 400 |
Format | 18,5 x 23 |
Couverture | Broché |
Poids | 725g |
Intérieur | Noir et Blanc |
EAN13 | 9781592001101 |
ISBN13 | 978-1-59200-110-1 |
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