
Advanced 3D Game Programming All in One
Kenneth C. Finney - Collection Course Technology
Résumé
Take your 3D game programming skills to the next level! Advanced 3D Game Programming All in One uses the Torque Game Engine to teach experienced 3D game programmers advanced concepts. You'll use the Torque Game Engine to learn each new skill, maximizing your game engine experience. Quickly conquer TorqueScript, simulation techniques, the ins and outs of the game engine, player control, and using applied artificial intelligence. Then take it up a notch and discover how to spice up your game with enhanced game modeling using character and shape modeling and dynamic skins. Advanced 3D Game Programming All in One reveals the techniques and mechanisms that will give you an insider's look into the realm of game development so you can create your own amazing games just like the pros.
What's on the CD:
Torque Game Engine 1.3 executable plus demo scripts
Torque Game Engine demo 1.3 installer for Windows, Linux, and Macintosh
Torque War Zone demo 1.4 for Windows and Macintosh
Windows tools, including:
- Apache 2.0
- QuArK 6.3
- Mini-Python 1.5b
- Map2dif standalone Torque 1.3 Interior exporter
- Trial version of MilkShape 3D
- Torque DTS with MilkShape plug-in
- Trial version of UltraEdit-32
- Wilbur terrain editing software
Demo games for Windows, Linux, and Macintosh
Source code and art from the book
L'auteur - Kenneth C. Finney
Kenneth Finney is the Principal Software Engineer at Wilkes Associates, Inc. in the Greater Toronto Area. He began programming in 1974 and remembers that old HP-1000 with its paper tape and punch cards with a perverse fondness. Finney was a recipient of the prestigious Conference Board of Canada ITX (Innovation in Technology Excellence) Award in 1997 for his work on InScan – a high-speed document scanning system. He also is an Associate Professor at Seneca College at York University in Toronto, helping technical writers learn how to survive in a software development environment. Finney is the creator of the popular Tubettiland ‘Online Campaign’ Mod and the ‘QuicknDirty’ game management tools for Novalogic’s Delta Force 2 game series. He is currently working on the new and unique TubettiWorld Action/Adventure game (www.tubettiworld.com) using the Torque Game Engine.
Sommaire
- Introduction
- Advanced Script Programming
- Artificial Intelligence
- Enhanced Game Programming
- Enhanced Game Modeling
- Appendix A: The Torque Reference
- Appendix B: Additional Resources
- Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Thomson |
Auteur(s) | Kenneth C. Finney |
Collection | Course Technology |
Parution | 31/07/2005 |
Nb. de pages | 592 |
Format | 18,5 x 23 |
Couverture | Broché |
Poids | 1273g |
Intérieur | Noir et Blanc |
EAN13 | 9781592007332 |
ISBN13 | 978-1-59200-733-2 |
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