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Beginning Game Graphics
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Beginning Game Graphics

Beginning Game Graphics

Harry Evry - Collection Course Technology

320 pages, parution le 21/12/2004

Résumé

"Beginning Game Graphics" is the ideal guide for readers who are interested in learning more about the production of 3D models & animations for real-time 3D games. Readers will learn how to create the actual 3D models, set up the UV for their 3D models in preparation for texturing, create the model templates used to create the actual 3D textures, create the 3D textures, and apply 3D textures. The book begins with an introduction to the concept of texture effects, including environment and bump mapping. Readers will cover basic modeling and texturing concepts and will complete tutorials to reinforce their new skills. The book includes an 8 page color insert featuring graphics and design elements created in the book. Readers will cover basic modeling and texturing concepts, complete tutorials to reinforce to their new skills, and wrap things up as they learn how to animate their models.

Benefits

  • Adding to the visual quality, an eight-page color insert is included which shows many of the graphics created throughout the book.
  • Provides coverage of an advanced topic in an easy-to-follow format.
  • Includes hints and tips from industry veterans.
  • Offers in-depth discussion of techniques with tutorials to reinforce learning.
  • Comes complete with Q&As, extensive end-of-chapter exercises, and a CD to reinforce self-practice and learning.

L'auteur - Harry Evry

Harry Evry is a programmer, a designer, an artist, a composer, and a producer. He has taught and presented classes and seminars on numerous subjects, including game scripting, programming, multimedia development, and level design. His commercial projects include video games, theme-park attractions, flight controls, set designs, and consoles and displays for Paramount's Star Trek Art Department. Evry has won numerous awards for his pioneering efforts in computer animation, network rendering, voice synthesis, and virtual machines. He has worked with such respected companies as Lorimar Television, Warner Communications, Paramount Pictures, Walt Disney Imagineering, The Walt Disney Company, SpectraFX, Mattel, Sony, Landmark Entertainment, and Universal Studios.

Sommaire

  • Fundamentals
  • The World of the Game Artist
  • Building Your Toolbox
  • Standard Geometric Primitives
  • Modeling with Geometry
  • Constructive Geometry
  • Interactive Geometry
  • Boolean Operations
  • Modeling in Inner Space
  • Subsurface Modeling
  • Modeling by Design
  • One for the Road
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Caractéristiques techniques

  PAPIER
Éditeur(s) Thomson
Auteur(s) Harry Evry
Collection Course Technology
Parution 21/12/2004
Nb. de pages 320
Format 19 x 23
Couverture Broché
Poids 790g
Intérieur Noir et Blanc
EAN13 9781592004300
ISBN13 978-1-59200-430-0

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