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Data Structures for Game Programmers
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Librairie Eyrolles - Paris 5e
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Data Structures for Game Programmers

Data Structures for Game Programmers

Ron Penton

970 pages, parution le 31/12/2002

Résumé

Data Structures for Game Programmers focuses on the common data structures used in video games, their uses, graphical demonstrations of each structure, and game-like demonstrations of their use. The book also goes over some of the more common algorithms used in computer games. It discusses methods of designing structures to hold your game data, and ways to save this data onto a disk for future use. The CD contains all of the source code and demos created in the book, graphical demos and game demos, SDL, STLPort, SDL articles, and more!
Features

  • Data Structures for Game Programmers describes, in layman's terms, how to program and work with data structures relating to video games.
  • It explains all of the essential data structures that are used in video game programming and also covers some advanced and specialized data structures.

Contents
  1. Concepts
  2. The Basics
  3. Recursion and Trees
  4. Graphs
  5. Algorithms
  6. Appendixes

L'auteur - Ron Penton

Ron Penton is an independent programmer with a primary interest in computer games. He began using GW-BASIC in 1989, moved on to Visual Basic 4 in 1995, QBasic in 1996, and learned C++ in 1997. Ron began working on his degree in 1998 at the Rochester Institute of Technology, and is working on completing his Bachelors in Computer Science at the University of Buffalo. Ron contributed a chapter in the book titled “Game Programming All in One” published by Premier Press.

Caractéristiques techniques

  PAPIER
Éditeur(s) Premier Press
Auteur(s) Ron Penton
Parution 31/12/2002
Nb. de pages 970
Format 18,5 x 23
Couverture Broché
Poids 1580g
Intérieur Noir et Blanc
EAN13 9781931841948

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