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Developing Online Games
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Developing Online Games

Developing Online Games

An Insider's Guide

Jessica Mulligan, Bridgette Patrovsky

496 pages, parution le 04/06/2003

Résumé

A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games.

Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).

Contents

  • Executive Considerations
    • The Market
    • Planning and Budgeting
    • Project Management/Manager
    • Marketing and Distribution Concerns: Retail Box, Download, or Both?
    • Calculating and Expanding the Profit Margins: The Cost of Doing Business
  • Design and Development Considerations
    • Basic Design and Development Issues
    • Digging Deeper into Development and Design Issues
    • Getting into the Design
    • Other Design and Development Issues
  • Launching and Managing a Game
    • Launch Day
    • Managing a Game Post-Launch
    • The Live Development Team
  • Articles from the Experts
    • Microsoft's UltraCorps: Why This Turn-Based Game Failed
    • Anarchy Online Post-Mortem
    • Glory and Shame: Powerful Psychology in MultiplayerOnline Games
    • Case Study: Online Game Lifecycles
    • Fighting Player Burnout in Massively Multiplayer Games
    • Post-Mortem: Mythic's Dark Age of Camelot
    • Managing Deviant Behavior in Online Worlds
    • The Lighter Side of Meridian 59's History

L'auteur - Jessica Mulligan


In her 16 years in the online gaming industry, Jessica Mulligan has been involved in the design, development, and/or post-launch management of more than 50 online games, including ADD: NeverWinter Nights on AOL, Descent Online, Anarchy Online, and Ultima Online. She is the co-author of Joint Strike Fighter Strategy Guide (Prima) and the author of the long-running industry column "Biting the Hand," now in its sixth year and found on Skotos.net. Jessica was the co-founder of The Themis Group in 2001 and remains on the Board of Directors. She is currently a consultant in online game design, development, and management, living in Southern California.

L'auteur - Bridgette Patrovsky


Bridgette Patrovsky, a respected executive in the online services industry since 1988, was the founder and CEO of Access 24, the first attempt at melding the Internet with online services. She began her career in high technology in the mid-1980s, working with the executives and engineering staff at Everex Computers on the design of the world's first multiprocessor, fault-tolerant PCs. Bridgette was a founder of Interplay Online Services in 1994 (later Engage Games Online), she served as the CEO of online service pioneer GEnie in 1998, and she was a third-party producer for Sony Online's EverQuest during launch in 1999. Her consulting clients have included some of the biggest names in the industry, including Sierra Online, Paramount Studios, IDT, Origin Systems, Sony Online Entertainment, and Electronic Arts.

Caractéristiques techniques

  PAPIER
Éditeur(s) New Riders
Auteur(s) Jessica Mulligan, Bridgette Patrovsky
Parution 04/06/2003
Nb. de pages 496
Format 18,5 x 23
Couverture Broché
Poids 860g
Intérieur Noir et Blanc
EAN13 9781592730001

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