
Résumé
The interface is the heart and soul of a video game: it is the integral piece that allows a player to interact with the game. In order to create a great interface, you must carefully plan every detail. Game Interface Design helps you outline each step and define the goals for your interface. It covers the interface from the first image that appears onscreen to the information displayed during game-play. You'll cover basic design and art principles, explore the world of interface buttons as you learn how to create your own functioning button, and find out how to substitute images and icons for onscreen text. You'll also learn how to incorporate animation and use Flash to create an amazing, interactive interface. Along the way, you'll get a glimpse into the video game industry, including developer and publisher relationships, schedules, budget constraints, and politics of the industry.
Features
- Has direct application for current video game artists and students
- Discusses principles and ideas that help the reader to design elegant interfaces
- Real-world tutorials are provided to show how these principles can be applied in an actual video game interface
Sommaire
- Introduction to Game Development
- Planning Menu Flow
- The Look and Feel of Your Interface
- Basic Design Principles
- Console or PC?
- Button States
- Creating a Focal Point
- Using Text in Your Interface
- Technical Requirements and Tricks
- Tools of the Trade
- Using Animation
- Icons, Icons, Icons
- Designing the HUD
- Designing an Interface
- Creating an Interactive Mock-Up
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Thomson |
Auteur(s) | Brent Fox |
Collection | Course Technology |
Parution | 14/03/2005 |
Nb. de pages | 212 |
Format | 23 x 19 |
Couverture | Broché |
Poids | 640g |
Intérieur | Quadri |
EAN13 | 9781592005932 |
ISBN13 | 978-1-59200-593-2 |
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