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Game Programming Golden Rules
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Game Programming Golden Rules

Game Programming Golden Rules

Martin Brownlow - Collection Game Programming Series

318 pages, parution le 01/06/2004

Résumé

Game Programming Golden Rules provides indispensable techniques that should be part of every game programmer's arsenal. Written as a series of easy-to-remember rules, the book provides a building block approach in which each new rule builds upon the previous one. Each rule is written as a simple principle and covered from the perspective of how it works in the overall structure of a game project. Topics covered include effective searching and spatial partitioning to data optimization, finite state machines, data driven game systems, and scripting languages. By mastering these areas and applying the rules, programmers learn how to ease the workload for themselves and the rest of the team, resulting in a less painful, smoother, and faster game development cycle. By the end of the book, readers will have deeper confidence and a more profound understanding of the essential techniques of game programming. This book is an excellent resource for those wanting to break into the industry as well as seasoned veterans looking to enhance and refine their skills.

Features

  • Details the essential rules that provide a proven template for fast, effective game development
  • Includes ideas that utilize a building block approach to game development
  • Teachers programmers how to enhance productivity and work more efficiently
  • Appeals to all members of the programming team with a broad array of subjects
  • Provides techniques for empowering team members and helping everyone reduce their workload

L'auteur - Martin Brownlow

Martin Brownlow (San Rafael, CA) has been a professional video games programmer for 10 years, and has received numerous programming accolades and awards for his work on both MDK and Sacrifice. He also contributed to Game Programming Gems 3.

Sommaire

  • Introduction
  • Embracing C++
  • Orders of complexity
  • Hashes and hash functions
  • Scripting
  • The resource pipeline
  • Processing assets
  • Finite states machines
  • Saving game state
  • Optimization
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Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media
Auteur(s) Martin Brownlow
Collection Game Programming Series
Parution 01/06/2004
Nb. de pages 318
Format 18,5 x 23,5
Couverture Broché
Poids 660g
Intérieur Noir et Blanc
EAN13 9781584503064
ISBN13 978-1-58450-306-4

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