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Introduction to Game Development
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Librairie Eyrolles - Paris 5e
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Introduction to Game Development

Introduction to Game Development

Steve Rabin - Collection Game development series

1000 pages, parution le 02/09/2005

Résumé

Based on the curriculum guidelines of the IGDA, Introduction to Game Development is the first book to survey all aspects of the theory and practice of game development, design, and production. The book, which might be used as a text for introductory courses or as a comprehensive reference for game developers and designers, is divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming (Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games. Twenty-seven of the leading game developers, programmers, and designers have contributed chapters that discuss state of the art principles and techniques from the game development industry. The accompanying CD-ROM covers tutorials, animations, images, demos, source code, and Microsoft® PowerPoint lecture slides that reinforce the concepts presented in the book. This is a must-have resource for anyone looking to understand the entire game development process.

Features

  • Provides readers with the first comprehensive survey of game development topics
  • Includes a CD-ROM with source code, animations, demos and lecture slides
  • Contains ample material on all key topics, including game design, game architecture, mathematics, physics, artificial intelligence, networking, 3D modeling, audio, the business of the game industry, and more
  • Covers C++, Java, and scripting languages

Sommaire

  • Critical game studies
  • Game design
  • Game programming: languages and architecture
  • Game programming: math, collision detection,and physics
  • Game programming: graphics, animation, ai,audio, and networking
  • Audio visual design and production
  • Game production and the business of games
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media
Auteur(s) Steve Rabin
Collection Game development series
Parution 02/09/2005
Nb. de pages 1000
Format 19 x 24
Couverture Relié
Poids 1875g
Intérieur Noir et Blanc
EAN13 9781584503774
ISBN13 978-1-58450-377-4

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