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Massively Multiplayer Game Development 2
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Massively Multiplayer Game Development 2

Massively Multiplayer Game Development 2

Thor Alexander - Collection Game development series

508 pages, parution le 19/05/2005

Résumé

As the MMP game market continues to grow, new challenges and technology hurdles constantly emerge. Massively Multiplayer Game Development 2 is an all new volume in this successful series written to address the challenges faced by the entire MMP development team, not just the programmers. The articles include a wealth of unique knowledge acquired through the experiences of some of the online game industry's best and brightest developers. These developers have worked on the most successful and anticipated MMP games, such as EverQuest, Ultima Online, The Sims Online, Second Life, Asheron's Call, Star Wars Galaxies, and more. Programmers will find a wide array of technical tips and techniques throughout the collection, while designers and producers will find numerous articles filled with readable, informative insights to successful MMP design, along with time and costsaving production methods. Most of the articles are self-contained so they can be read in any order. There is also a companion Web site that will be updated frequently with development news and commentary from the biggest names in online game development. This collection will provide the entire team with ready-to-use techniques and innovative methods for solving all of your MMP challenges.

Key Features

  • Includes ALL NEW articles on cutting-edge programming techniques, design tools, and production methods
  • Provides insight from industry pros who have worked on the most successful MMP games, including EverQuest, Ultima Online, The Sims Online, and more
  • Provides a companion Web site that will be updated frequently with development news and commentary from the biggest names in online game development

Section Highlights

  • MMP DESIGN TECHNIQUES: Virtual Worlds: Why People Play, Balancing Gameplay, User- Creation in Online Games, Guild Management Tools for a Successful MMP Game, Alternatives to the Character Grind, Telling Stories in Online Games
  • MMP ENGINEERING TECHNIQUES: Automated Testing for Online Games, Animated Procedural Skies, Time and Event Synchronization across an MMP Server Farm, Anti-Cheat Mechanisms for MMP Games, Optimization Techniques for Rendering Massive Quantities of Mesh Deformed Characters in Real-Time
  • MMP PRODUCTION TECHNIQUES: Large Scale Project Management, Managing and Growing an MMOG as a Service, Community Management: Do's and Don'ts from Those Who've Done'Em, Techniques for Providing Online Support for Massively Multiplayer Games, Asian Game Markets and Game Development

L'auteur - Thor Alexander

(Austin, TX) has been working in the game industry for over ten years and recently founded Hard Coded Games. Prior to starting his own company, he was a senior AI programmer at Electronic Arts and Xatrix Entertainment, and a founding member of Asgard Interactive and Harbinger Technologies. His multiplayer game development experience includes Ultima Online II and Valhalla's Gate, the world's first multi-node MUD. He also contributed to AI Game Programming Wisdom and Game Programming Gems 3 from Charles River Media.

Sommaire

  • Acknowledgments
  • Foreword
  • Preface
  • About the Cover
  • Contributor Bios
  • About the Web Site
  • Massively Multiplayer Design Techniques
  • MMP Engineering Techniques
  • MMP Production Techniques
  • Index
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media
Auteur(s) Thor Alexander
Collection Game development series
Parution 19/05/2005
Nb. de pages 508
Format 19 x 24
Couverture Relié
Poids 1074g
Intérieur Noir et Blanc
EAN13 9781584503903
ISBN13 978-1-58450-390-3

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