
Mastering Unreal Technolgy
The Art of Level Design
Jason Busby, Zak Parrish, Joel Van Eenwyk
Résumé
Mastering Unreal Technology: The Art of Level Design provides a unique and in-depth look at the Unreal world from the inside out. Whether you're into light-duty modding or full-out level design, this book will blow your mind. With unprecedented detail provided by the wizards at 3D Buzz, you'll discover what makes an Unreal level stand out from the crowd.
Mastering Unreal Technology was written and developed with the full support of Epic Games, the creators of the Unreal franchise. The Unreal engine is one of the most powerful tools available to game designers. With Mastering Unreal Technology, you'll be able to bring your ideas to life-however bizarre or fantastic they may be.
You'll find expert tips on
- Planning projects for quality and efficiency
- Lighting your world for maximum effect
- Populating your world with interesting terrain and objects
- Designing characters and weapons that enhance gameplay
- Adding the personal touches that make your levels unique
- Mastering the Karma physics engine
- Texturing with Maya
- Map finalization and distribution
CD-ROM includes
- Maya 5 Personal Learning Edition
- Unreal Runtime Engine Demo
- Tutorial examples developed throughout the book
L'auteur - Jason Busby
Jason Busby is the founder of 3D Buzz (www.3dbuzz.com) a digital animation consultancy and training firm. Jason is also the Director of Animation for The Renaissance Center in Dickson, TN. He has over 15 years experience in programming and digital animation and is expert in the creation of digital video training. See http://www.xsibase.com/articles.php?detail=21 for an online interview with the author.
Sommaire
- Introduction
- The Unreal Universe
- Unreal Technology: The Big Picture
- The Process of Game Development
- Creating Your First Level with UnrealEd
- Advanced Brush Techniques
- Terrain
- Working with Volumes
- Lighting in Unreal
- Creating Materials in Unreal
- Interactive Elements
- Advanced Design Techniques
- Creating Particle Effects
- The Karma Physics Engine
- Advanced Bot/AI Navigation
- Matinee: Creating Custom Cinematics
- Creating Scripted Sequences
- Level Optimization (Zoning) and Distribution
- Gametypes
- External Design
- Overview of Maya
- Polygonal Modeling Tools
- The Art of Texturing in Maya
- Static Meshes
- Character Modeling
- Importing Characters into UnrealEd
- Character Animation
- Appendix : The UnrealEd Manual
- Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Sams |
Auteur(s) | Jason Busby, Zak Parrish, Joel Van Eenwyk |
Parution | 28/12/2004 |
Nb. de pages | 962 |
Format | 18,5 x 23 |
Couverture | Broché |
Poids | 1635g |
Intérieur | Noir et Blanc |
EAN13 | 9780672326929 |
ISBN13 | 978-0-672-32692-9 |
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