
Microsoft XNA Game Studio Creator's Guide
Résumé
Bring your gaming visions to life with Microsoft XNA Game Studio Express
Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples.
Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included.
- Build and dynamically update XNA game windows and custom 3D objects
- Learn scintillating animation techniques
- Create lifelike skyboxes, textures, lighting, and shading effects
- Program shaders using high-level shader language
- Develop single- and multi-player games
- Generate and code terrain with height detection
- Construct impressive graphics using sprites, multi-texturing, and blending
- Integrate audio, game dashboards, and score tracking
- Develop realistic collision detection, ballistics, and particle effects
- HaHHhhndle keyboard, mouse, and game controller input
- Create static *.fbx and animated Quake 2 models and control them in code
L'auteur - Stephen Cawood
Stephen Cawood is a former employee of Microsoft Corporation. Although he worked as a Program Manager for the Office Server Group, he was also a member of the Halo 2 Beta testing team. While working for the Content Management Server (MCMS) team, Stephen coauthored a book about MCMS and contributed to a book about .Net servers. Since leaving Microsoft, Stephen has been writing full-time. In the past year, he has worked on a number of titles including The Unauthorized Halo 2 Battle Guide, Halo 2 Hacks (O'Reilly), and The Black Art of Halo Mods.
Sommaire
- Set up an XNA Development Environment
- Developer Basics
- Introduction to XNA Graphics Programming
- Shaders
- Animation Introduction
- Character Movement
- Timers
- Texturing Your Game World
- Adding Skies and Horizons to your Levels
- Index Buffers
- Combining Images for Better Visual Effects
- Score Tracking and Game Statistics
- 3D Models
- Vectors
- Matrices
- Building a Graphics Engine Camera
- Collision Detection
- Particle Effects
- Keyframe Animations
- Lighting
- Input Devices
- Content Pipeline Processors
- Animated Models
- Adding Audio to Your Game
- Terrain with Height Detection
- Multiplayer Gaming
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Mc Graw Hill |
Auteur(s) | Stephen Cawood, Pat McGee |
Parution | 01/08/2007 |
Nb. de pages | 475 |
Format | 18,5 x 22,6 |
Couverture | Broché |
Intérieur | Noir et Blanc |
EAN13 | 9780071490719 |
ISBN13 | 978-0-07-149071-9 |
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