Déjà client ? Identifiez-vous

Mot de passe oublié ?

Nouveau client ?

CRÉER VOTRE COMPTE
Microsoft XNA Game Studio Creator's Guide
Ajouter à une liste

Librairie Eyrolles - Paris 5e
Indisponible

Microsoft XNA Game Studio Creator's Guide

Microsoft XNA Game Studio Creator's Guide

Stephen Cawood, Pat McGee

475 pages, parution le 01/08/2007

Résumé

Bring your gaming visions to life with Microsoft XNA Game Studio Express

Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator's Guide details the fundamentals of great game programming and offers detailed examples.

Inside, you'll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You'll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included.

  • Build and dynamically update XNA game windows and custom 3D objects
  • Learn scintillating animation techniques
  • Create lifelike skyboxes, textures, lighting, and shading effects
  • Program shaders using high-level shader language
  • Develop single- and multi-player games
  • Generate and code terrain with height detection
  • Construct impressive graphics using sprites, multi-texturing, and blending
  • Integrate audio, game dashboards, and score tracking
  • Develop realistic collision detection, ballistics, and particle effects
  • HaHHhhndle keyboard, mouse, and game controller input
  • Create static *.fbx and animated Quake 2 models and control them in code

L'auteur - Stephen Cawood

Stephen Cawood is a former employee of Microsoft Corporation. Although he worked as a Program Manager for the Office Server Group, he was also a member of the Halo 2 Beta testing team. While working for the Content Management Server (MCMS) team, Stephen coauthored a book about MCMS and contributed to a book about .Net servers. Since leaving Microsoft, Stephen has been writing full-time. In the past year, he has worked on a number of titles including The Unauthorized Halo 2 Battle Guide, Halo 2 Hacks (O'Reilly), and The Black Art of Halo Mods.

Sommaire

  • Set up an XNA Development Environment
  • Developer Basics
  • Introduction to XNA Graphics Programming
  • Shaders
  • Animation Introduction
  • Character Movement
  • Timers
  • Texturing Your Game World
  • Adding Skies and Horizons to your Levels
  • Index Buffers
  • Combining Images for Better Visual Effects
  • Score Tracking and Game Statistics
  • 3D Models
  • Vectors
  • Matrices
  • Building a Graphics Engine Camera
  • Collision Detection
  • Particle Effects
  • Keyframe Animations
  • Lighting
  • Input Devices
  • Content Pipeline Processors
  • Animated Models
  • Adding Audio to Your Game
  • Terrain with Height Detection
  • Multiplayer Gaming
Voir tout
Replier

Caractéristiques techniques

  PAPIER
Éditeur(s) Mc Graw Hill
Auteur(s) Stephen Cawood, Pat McGee
Parution 01/08/2007
Nb. de pages 475
Format 18,5 x 22,6
Couverture Broché
Intérieur Noir et Blanc
EAN13 9780071490719
ISBN13 978-0-07-149071-9

Avantages Eyrolles.com

Livraison à partir de 0,01 en France métropolitaine
Paiement en ligne SÉCURISÉ
Livraison dans le monde
Retour sous 15 jours
+ d'un million et demi de livres disponibles
satisfait ou remboursé
Satisfait ou remboursé
Paiement sécurisé
modes de paiement
Paiement à l'expédition
partout dans le monde
Livraison partout dans le monde
Service clients sav@commande.eyrolles.com
librairie française
Librairie française depuis 1925
Recevez nos newsletters
Vous serez régulièrement informé(e) de toutes nos actualités.
Inscription