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Mobile Device Game Development
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Mobile Device Game Development

Mobile Device Game Development

Clayton E. Crooks II - Collection Game development series

350 pages, parution le 14/11/2004

Résumé

Mobile Device Game Development explores game development tools and practices for the rapidly growing mobile device market. The text uses the AppForge® MobileVB SDK and Paint Shop Pro® in conjunction with Visual Basic® to create games that can be played on numerous mobile game devices(e.g., Palm, Nokia, and PocketPC). The book and companion CD-ROM include tutorials and sample games to provide the reader with hands-on experience in creating games such as slot machines, card games, baseball, children's games, and more. Also on the CD-ROM are graphics, sound effects, and source code. The book addresses specific content issues that arise when switching from a PC game programming environment to that of a smaller device, such as the creation of graphics for a small screen.

Features

  • Emphasizes the AppForge Visual Basic add-on tool that allows VB programmers to easily and effectively build on their past experience as they make the transition to MobileVB
  • Covers all the newest hand-held technologies, including Palm POSE, Nokia Communicator, and Pocket PC
  • Written for new developers as well as experienced developers looking to write games for mobile devices (includes review of VB and MobileVB)
  • CD-ROM includes a demo of AppForge Crossfire, Paint Shop Pro , graphics, sound effects, and source code

L'auteur - Clayton E. Crooks II

Clayton E. Crooks II (Knoxville, TN) is a partner in Advanced Information Systems, a consulting company specializing in custom hardware and software solutions. His articles have appeared in Dr. Dobbs, and he has authored many game development titles, including The gmax Handbook.

Sommaire

  • Introduction to mobile game development
  • Mobile devices
  • Introduction to visual basic
  • Beginning mobilevb
  • First mobilevb project
  • Emulators and devices
  • The palm emulator
  • VB slot machine
  • Mobilevb slots
  • Introduction to paint shop pro8
  • Learning to draw 2d
  • Introduction to graphics programming
  • Playing sounds with mobilevb
  • Pocket fishbowl
  • Tic-tac-toe
  • Balloon pop
  • Creating card games
  • Homerun derby
  • Where to go from here
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media
Auteur(s) Clayton E. Crooks II
Collection Game development series
Parution 14/11/2004
Nb. de pages 350
Format 19 x 23,5
Couverture Broché
Poids 740g
Intérieur Noir et Blanc
EAN13 9781584503248
ISBN13 978-1-58450-324-8

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