
MUD Game programming
Ron Penton - Collection Game Development Series
Résumé
Develop your own Multi-User Dungeon games! Multi-User Dungeon games are still going strong. It’s no wonder—they’re easy to create and easy to access. They also have an additional appeal for game programmers—they serve as the foundation for today’s Massively Multiplayer Online Role Playing Games. In order to create an MMORPG, you need to know MUD programming. Get ready to build your foundation! If you have a basic knowledge of C++, MUD Game Programming gives you everything you need to know to begin programming your own MUD games. The fundamentals of network basics are put to the test as you work your way through a simple MUD program. Put your new skills to work as you wrap things up with a more advanced, robust MUD. Pull out all the stops and test your creativity with the flexible aspects of your new MUD engine.
Features
- This book will teach the basics about TELNET and text-based communication used for classical MUD's as well as the idea of client-server communications.
- It will cover the creation of a simple telnet chat program, a text-based telnet MUD, and a complex graphic MUD using a binary MUD protocol.
- Discuss and demonstrate advanced MMORPG concepts, since they are the modern-day evolvement of MUDS.
- Accompanying CD contains the source from the book, all game demos compiled for Windows and UNIX as well as source code from some of the more popular open-source MUDS, such as Diku and CircleMUD.
L'auteur - Ron Penton
Ron Penton is an independent programmer with a primary
interest in computer games. He began using GW-BASIC in
1989, moved on to Visual Basic 4 in 1995, QBasic in 1996,
and learned C++ in 1997. Ron began working on his degree in
1998 at the Rochester Institute of Technology, and is
working on completing his Bachelors in Computer Science at
the University of Buffalo. Ron contributed a chapter in the
book titled “Game Programming All in One”
published by Premier Press.
Sommaire
- Part I - The Basics
- Chapter 1: Introduction To Network Programming
- Chapter 2: Winsock/Berkeley Sockets Programming
- Chapter 3: Introduction to Multithreading
- Chapter 4: The Basic Library
- Chapter 5: The Socket Library
- Chapter 6: Telnet Protocol and A Simple Chat Server
- Part II - Creating A Simple MUD
- Chapter 7: Designing The SimpleMUD
- Chapter 8: Items and Players
- Chapter 9: Maps, Stores, and Training Rooms
- Chapter 10: Enemies, Combat, and The Game Loop
- Part III - Creating a Better MUD
- Chapter 11: The BetterMUD
- Chapter 12: Entities, Accessors, and Databases
- Chapter 13: Entities and Databases Continued
- Chapter 14: Scripts, Actions, Logic, Commands
- Chapter 15: Game Logic
- Chapter 16: The Networking System
- Chapter 17: Python
- Chapter 18: Making the Game
- Appendix A: Setting up your Compilers
- Appendix B: Socket Error Codes
- Appendix C: C++ Primer
- Appendix D: Template Primer
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Premier Press |
Auteur(s) | Ron Penton |
Collection | Game Development Series |
Parution | 29/01/2004 |
Nb. de pages | 666 |
Format | 19 x 23 |
Couverture | Broché |
Poids | 1170g |
Intérieur | Noir et Blanc |
EAN13 | 9781592000906 |
ISBN13 | 978-1-59200-090-6 |
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