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Pro Java 6 3D Game Development
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Pro Java 6 3D Game Development

Pro Java 6 3D Game Development

Java 3D, JOGL, JInput and JOAL

Andrew Davison

528 pages, parution le 01/04/2007

Résumé

Create strange lands filled with mysterious objects (cows frozen in blocks of ice, chirping penguins, golden globes with wavering eyes) and throw away your keyboard and mouse, to go exploring armed only with a gamepad, power glove, or just your bare hands...

Java gaming expert Andrew Davison will show you how to develop and program 3D games in Java technology on a PC, with an emphasis on the construction of 3D landscapes. It's assumed you have a reasonable knowledge of Java - the sort of thing picked up in a first Java course at school.

Topics are split into three sections: Java 3D API, non-standard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API, and JOGL is a lower-level Java wrapper around the popular OpenGL graphics API.

You'll look at three non-standard input devices: the webcam, the game pad, and the P5 data glove.

Along the way, youll utilize several other games-related libraries including: JInput, JOAL, JMF, and Odejava.

Learn all the latest Java SE 6 features relevant to gaming, including: splash screens, JavaScript scripting as well as the desktop and system tray interfaces.

Unique coverage of Java game development using both the Java 3D API and Java for OpenGL, as well as invaluable experience from a recognized Java gaming guru, will provide you with a distinct advantage after reading this book.

L'auteur - Andrew Davison

Andrew Davison received his Ph.D. from Imperial College in London in 1989. He was a lecturer at the University of Melbourne for six years before moving to Prince of Songkla University in Thailand in 1996. He has also taught in Bangkok, Khon Kaen, and Hanoi. His research interests include scripting languages, logic programming, visualization, and teaching methodologies. This latter topic led to an interest in teaching games programming in 1999. His O'Reilly book, Killer Game Programming in Java, was published in 2005.

Sommaire

  • About the Author
  • About the Technical Reviewers
  • Acknowledgments
  • Introduction
  • Java 3D
  • Introducing Java 3D
  • Overview of Java 3D
  • Overview of the Scene Graph
  • Some Java 3D Scene Graph Nodes
  • The HelloUniverse Scene Graph
  • Java 3D Strengths
  • The Scene Graph
  • Performance
  • Unique Features
  • ...
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Caractéristiques techniques

  PAPIER
Éditeur(s) Apress
Auteur(s) Andrew Davison
Parution 01/04/2007
Nb. de pages 528
Couverture Broché
Intérieur Noir et Blanc
EAN13 9781590598177
ISBN13 978-1-59059-817-7

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