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Professional XNA Game Programming
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Professional XNA Game Programming

Professional XNA Game Programming

For Xbox 360 and Windows

Benjamin Nitschke - Collection Programmer to Programmer

504 pages, parution le 15/04/2007

Résumé

You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games.

Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games.

What you will learn from this book

  • Tricks for managing the game engine and user interface
  • How to program an old school shooter game and space adventure
  • Tips for improving racing game logic and expanding your game ideas
  • Methods for integrating amazing visual effects using advanced shader techniques
  • Steps for adding sound and music with XACT-bringing your game to life
  • How to fine-tune and debug your game for optimal performance

L'auteur - Benjamin Nitschke

Benjamin Nitschke ( Hannover, Germany) is a professional game developer at exDream entertainment, creators of "Arena Wars", and Armies of Steel. Benny is well known as the creator of the first .NET 2.0 Game Rocket Commander which is the featured gaming project on Microsoft's Coding4Fun website and includes 10 video tutorials for aspiring game programmers. Benjamin is a Microsoft DirectX Most Valuable Professional (MVP) and writes a popular blog about game development located at http://abi.exDream.com.

Sommaire

  • Introducing XNA.
  • Creating Your First Game: Pong.
  • Helper Classes.
  • Game Components.
  • Writing Your Own XNA Graphics Engine.
  • Shader Management.
  • Realism Through Normal Mapping.
  • Post-Screen Shaders and the Rocket Commander Game.
  • Adding Sound with XACT.
  • Player Input and the User Interface.
  • Creating XNA Shooter. Racing Game
  • Generating Landscapes and Tracks.
  • Physics.
  • Fine-Tuning and "Modding" the Racing Game.
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Wrox Press
Auteur(s) Benjamin Nitschke
Collection Programmer to Programmer
Parution 15/04/2007
Nb. de pages 504
Format 18,5 x 23
Couverture Broché
Poids 680g
Intérieur Noir et Blanc
EAN13 9780470126776
ISBN13 978-0-470-12677-6

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