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Real-time Interactive 3D Games
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Real-time Interactive 3D Games

Real-time Interactive 3D Games

Creating 3D Games in Macromedia Director 8.5 Shockwave Studio

Allen Partridge

604 pages, parution le 01/02/2002

Résumé

This book provides an exciting blend of game design strategies, nuts-and-bolts programming tips, deeply detailed code samples, and richly developed games and demos. Real-Time Interactive 3D Games defines the role of narratives in games and is packed with valuable advice on a variety of topics, including tapping into the traditions of theater to make the games you develop more dramatic and tips for marketing your 3D game.

The first part of the book demonstrates good character and environment design for interactive games. A substantial set of tutorials on the use of 3D Lingo to program games follows. Finally, you can follow along with Dr. Partridge and his team as they build a dramatic real-time interactive 3D game called 17 Keys. The structure mirrors the best game development practices to give you the skills to go out and develop games on your own.

  • A detailed and practical guide to Shockwave 3D, including simulating physics for games and advanced control with modifiers
  • Beyond just code, teaches game design procedures including developing treatments, specs and game interface design strategies
  • Intelligent game agents explained and demonstrated
  • Cameras, lights, models, shaders, textures, and animation
  • Secrets to low-poly modeling for real-time games
  • A fully developed real-time 3D game with explanations and commented code

Contents

Introduction.

I. THE DRAMATIC STRUCTURE OF GAMES.

1. The Story: How Much Is Too Much?
2. Making Plans.
3. Managing Your Story On-the-Fly.
4. Revealing the World Dynamically.

II. BUILDING BLOCKS OF SHOCKWAVE 3D GAMES

5. An Introduction to Director 3D.
6. Cameras and Lights.
7. Shaders and Textures.
8. Low-Polygon Modeling and Third-Party Exporters.
9. Using 3D Keyframe Animation in Director.
10. Using 3D Bone Animation in Director .
11. Adding Abilities with Modifiers.
12. Simulating Physics.

III. PUTTING STRATEGIES INTO ACTION.

13. 17 Keys: Week One.
14. 17 Keys: Week Two.
15. 17 Keys: Week Three.
16. 17 Keys: Week Four.
17. Selling and Marketing Your Game.

IV. APPENDIXES.

Appendix A. Treatments and Technical Specifications.
Appendix B. Composition Basics.
Appendix C. Online Resources.
Appendix D. A Large Scale Spec.

Glossary.
Index.

L'auteur - Allen Partridge

Allen Partridge, an award-winning designer and playwright, has been working with Macromedia Director since 1995. As head of Insight Interactive, an online game development company, Dr. Partridge's game and interactive CD-ROM credits include Art Car Crazy, Word Wacky, Camp Scamp, and Virtual Silly Puttie. He is also the founder of the recently created Director-3D.com, the first online community created for the sole purpose of sharing information regarding the use of Macromedia Director and 3D, and he co-hosts the popular dirgames-L mailing list. Dr. Partridge brings his significant playwriting and theater background to the games he constructs, building complex narratives and interactive structures. He is an Assistant Professor of Dramatic Media in the Department of Drama at the University of Georgia.

Caractéristiques techniques

  PAPIER
Éditeur(s) Sams
Auteur(s) Allen Partridge
Parution 01/02/2002
Nb. de pages 604
Format 18,5 x 23
Couverture Broché
Poids 1043g
Intérieur Noir et Blanc
EAN13 9780672322853

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