
Real-time Interactive 3D Games
Creating 3D Games in Macromedia Director 8.5 Shockwave Studio
Résumé
The first part of the book demonstrates good character and environment design for interactive games. A substantial set of tutorials on the use of 3D Lingo to program games follows. Finally, you can follow along with Dr. Partridge and his team as they build a dramatic real-time interactive 3D game called 17 Keys. The structure mirrors the best game development practices to give you the skills to go out and develop games on your own.
- A detailed and practical guide to Shockwave 3D, including simulating physics for games and advanced control with modifiers
- Beyond just code, teaches game design procedures including developing treatments, specs and game interface design strategies
- Intelligent game agents explained and demonstrated
- Cameras, lights, models, shaders, textures, and animation
- Secrets to low-poly modeling for real-time games
- A fully developed real-time 3D game with explanations and commented code
Contents
Introduction.
I. THE DRAMATIC STRUCTURE OF GAMES.
1. The Story: How Much Is Too Much?
2. Making Plans.
3. Managing Your Story On-the-Fly.
4. Revealing the World Dynamically.
II. BUILDING BLOCKS OF SHOCKWAVE 3D GAMES
5. An Introduction to Director 3D.
6. Cameras and Lights.
7. Shaders and Textures.
8. Low-Polygon Modeling and Third-Party Exporters.
9. Using 3D Keyframe Animation in Director.
10. Using 3D Bone Animation in Director .
11. Adding Abilities with Modifiers.
12. Simulating Physics.
III. PUTTING STRATEGIES INTO ACTION.
13. 17 Keys: Week One.
14. 17 Keys: Week Two.
15. 17 Keys: Week Three.
16. 17 Keys: Week Four.
17. Selling and Marketing Your Game.
IV. APPENDIXES.
Appendix A. Treatments and Technical
Specifications.
Appendix B. Composition Basics.
Appendix C. Online Resources.
Appendix D. A Large Scale Spec.
Glossary.
Index.
L'auteur - Allen Partridge
Allen Partridge, an award-winning designer and
playwright, has been working with Macromedia Director since
1995. As head of Insight Interactive, an online game
development company, Dr. Partridge's game and interactive
CD-ROM credits include Art Car Crazy, Word Wacky, Camp
Scamp, and Virtual Silly Puttie. He is also the founder of
the recently created Director-3D.com, the first online
community created for the sole purpose of sharing
information regarding the use of Macromedia Director and
3D, and he co-hosts the popular dirgames-L mailing list.
Dr. Partridge brings his significant playwriting and
theater background to the games he constructs, building
complex narratives and interactive structures. He is an
Assistant Professor of Dramatic Media in the Department of
Drama at the University of Georgia.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Sams |
Auteur(s) | Allen Partridge |
Parution | 01/02/2002 |
Nb. de pages | 604 |
Format | 18,5 x 23 |
Couverture | Broché |
Poids | 1043g |
Intérieur | Noir et Blanc |
EAN13 | 9780672322853 |
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