
The fat man on game audio
Tasty morsels of sonic goodness
Résumé
The guidance provided in this book is badly needed by the industry and can only come from someone who really knows and understands the intricacies, history, and challenges of game audio. George "Fatman" Sanger reveals both his soul and talent in this documented journey of what it takes and means to be successful with game audio. Much like big screen movies, audio can leave an audience with either a sense of intense emotion or it can destroy their overall experience.
The same is true of games. Audio is a key component of game design but there are a select few who have truly mastered the art and technique of enhancing a game players overall game experience. Read this book and learn from the master. This book will reveal what it takes to be a highly successful audio developer. It reveals the unique problems facing the audio developer and then teaches them the most useful, efficient, and direct ways to overcome these problems.
This book is unlike any other in that it not only gives readers the know-how on but it also teaches the reader how to add soul and life into their game audio by examining their personal lessons in music, science, politics, philosophy, and other life experiences. This book is an inspiration to all audio developers.
Contents
- Perspectives
- How to think
- A fat-centric history of game audio hardware and software
- Techniques and meditations
- Art and its opposite
- Money and its opposite
- Hitting the road with the rubber
- Hope for the future, in which perspectives, techniques, and meditation Collide
- Appendixes
Caractéristiques techniques
PAPIER | |
Éditeur(s) | New Riders |
Auteur(s) | George Alistair Sanger |
Parution | 22/07/2003 |
Nb. de pages | 526 |
Format | 15 x 23 |
Couverture | Broché |
Poids | 695g |
Intérieur | Noir et Blanc |
EAN13 | 9781592730094 |
ISBN13 | 978-1-5927-3009-4 |
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