
The Game Localization Handbook
Heather Maxwell Chandler - Collection Game development series
Résumé
As games become more popular in international markets, developers and publishers are looking for ways to localize their games quickly in order to capitalize on these markets. The Game Localization Handbook provides game developers with a detailed process for planning and executing successful localizations.
Written for project managers and translators, the book details the many special considerations to make when working on game localizations, focusing on near-simultaneous releases. The content will also be of interest to anyone who needs to create localization-friendly games, including programmers, artists, designers, and testers. It begins with an overview of what localization is and how to determine the costs. From there, the book delves into the technical issues of organizing assets for translation, integrating and testing localized assets, and localizing for specific platforms, including the Xbox, PlayStation, Game Cube, Game Boy Advance, PC, and handhelds. Coverage of pre-production, production, and how to work with third parties such as Microsoft and Nintendo is also included. In addition, case studies and interviews from industry professionals are used throughout to provide real-world examples and insights into the localization process. The book concludes with a discussion of the potential pitfalls of localization.
FEATURES
- Concentrates on software localization specifically for the game industry
- Discusses software localization for major gaming platforms
- Provides a detailed plan for planning and executing localized game SKUs.
- Concentrates on localizations for European and Asian languages
- Offers advice from industry professionals on how to achieve localization-friendly development and offers real-world case studies
L'auteur - Heather Maxwell Chandler
Heather Chandler has been involved with game production since 1996. She recently founded Media Sunshine, Inc., a company which provides game development consulting services to developers, publishers, and vendors. Prior to the creation of MSI, Heather held various production roles at Ubisoft, Electronic Arts, and Activision, where she shipped over 30 games. She is the author of The Game Localization Handbook (Charles River Media, 2004) and has published several other articles on game development and production, including three chapters in Secrets of the Game Business, Second Edition (Charles River Media, 2005).
Sommaire
- General Overview of Localization
- Determining Costs to Localize
- Technical Considerations
- Organizing Assets for Translation
- Integrating Translated Assets
- Testing Localized Builds
- Localization for Various Platforms
- Localization Pitfalls
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Charles River Media |
Auteur(s) | Heather Maxwell Chandler |
Collection | Game development series |
Parution | 06/12/2004 |
Nb. de pages | 320 |
Format | 18,5 x 23,5 |
Couverture | Broché |
Poids | 740g |
Intérieur | Noir et Blanc |
EAN13 | 9781584503439 |
ISBN13 | 978-1-58450-343-9 |
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