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The Game Producer's Handbook
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The Game Producer's Handbook

The Game Producer's Handbook

Dan Irish - Collection Course Technology

350 pages, parution le 19/04/2005

Résumé

Get a behind-the-scenes view of what it takes to succeed in the game industry with this unique guide written specifically for producers. This book serves as an ideal reference for students who want to acquire the knowledge and skills to succeed in this burgeoning industry, and in the future of entertainment. For veterans in the game industry, this book includes several valuable lessons that can help enhance their professional skills. Avoid the pitfalls behind some of the most common mistakes made in video game development. Get tips on how the financial aspects of a project govern a game producer's decisions. Learn what production techniques are used by top game developers. You'll even learn how to produce an excellent game soundtrack and will discover why the music is as important as the graphics. Excellence defines careers in the entertainment software industry. Use this one-of-a-kind guide to achieve that excellence.

Features

  • Explains the differences and similarities of producing for various media forms.
  • Covers successful techniques for working with corporate executives and decision makers.
  • Starts at the beginning, explaining what a producer does and the types of producer roles that exist.
  • Explains how a producer effectively conveys a winning video game vision.

L'auteur - Dan Irish

Dan Irish has been passionately involved in the video game industry since 1993. He's held various roles at multiple software publishers and developers during that time, including Spectrum HoloByte, Rocket Science Games, SegaSoft, Mattel Interactive, The Learning Company, and UbiSoft Entertainment, and at the award-winning Relic Entertainment. He's consulted for a number of clients in the entertainment software industry including Dreamworks Interactive, Evans & Sutherland, Auran Pty Games Ltd. He is also a published author with several game industry books published by Sybex, Inc. and Prima Games, a division of Random House. Most recently, he was the Executive Producer at Relic Entertainment and responsible for Homeworld2 and the Homeworld franchise. Prior to that he was responsible for the Myst/Riven franchise, including Myst III: Exile, realMyst, Myst Masterpiece. The Myst III: Exile was nominated for several AIAS awards including Best Original Story, Best Original Music Score and Best Adventure Game. Homeworld2 was also nominated for several industry awards including Best RTS Game at E3 2003. Dan remains committed to producing excellent entertainment software for the foreseeable future.

Sommaire

  • Introduction
  • What Does a Video Game Producer Do?
  • Types/Specialties of a Video Game Producer
  • Can Producers Design Games Too? Isn't That the Fun Job?
  • Conveying the Winning Vision
  • Financial Impact
  • Excellence in Game Soundtracks
  • Using Sound Effects to Produce Excellent Results
  • Using Game Development Tools & Asset Management
  • Creating Allies in the Marketing Team
  • Quality Assurance and Why It's the Most Important Part of Producing a Video Game
  • Executive Management
  • Advanced Team Management
  • Conflict Resolution
  • Tools for Success
  • How to Be Successful When Faced With a Difficult Publisher
  • Common Mistakes: Things Not To Do
  • How to Negotiate A Good Deal
  • How to Find Good Video Game Products
  • Producer Job Descriptions and Qualifications
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Thomson
Auteur(s) Dan Irish
Collection Course Technology
Parution 19/04/2005
Nb. de pages 350
Format 18,5 x 23
Couverture Broché
Poids 680g
Intérieur Noir et Blanc
EAN13 9781592006175
ISBN13 978-1-59200-617-5

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