Résumé
After playing the same levels or flying the same airplane over and over, many avid gamers quickly tire of their games. Now, with gmax supported games, they have a 3D modeling tool that is easy to use, comes with documentation, and includes a common framework that can be used to modify many popular games. The gmax Handbook shows you how to use this powerful application to modify actual games, such as Microsoft ® Flight Simulator 2002, Dungeon Siege, Quake III Arena, Tr ainz, and more!
Key Features
- Use gmax with popular game packs to modify levels and characters for licensed games
- Shows how to model and texture with PaintShopPro
- Covers TRAINZ Asset Creation Studio, Siege Max game pack for Dungeon Siege, Tempest game pack for Quake III Arena, Impossible Creature Tools, LithUnwrap, and more
- CD-ROM includes figures and project files
On the CD! The CD-ROM contains all images from the book (4-color), numerous projects that use popular game packs, and these two applications:
- gmax 1.2
- Discreet
- Paint ShopPro 7.04 (30 day trial version)
- Jasc Software
Contents
- Introduction to gmax
- Basics of gmax
- Texture basics
- Introduction to Paint Shop Pro
- Creating a model for texturing
- Texturing models using Lithunwrap and Paint Shop Pro
- Gmax for flight simulator 2002 professional
- Modeling a stealth plane with gmax
- Creating and placing Flight Simulator 2002 Scenery
- Game pack for Trainz
- Modeling with Trainz Asset Creation Studio
- Creating a train car
- Tempest game pack for Quake III Arena
- Using tempest
- Building a level in tempest
- Getting started with Siege Max
- Easy character creation with Siege Max and Paint Shop Pro
- Editing Dungeon Siege Models and characters
- Impossible Creatures Game Pack
- Creating Impossible Creatures Objects from existing models
- About the CD-ROM
- Index
L'auteur - Clayton E. Crooks II
Clayton E. Crooks II (Knoxville, TN) is a partner in Advanced Information Systems, a consulting company specializing in custom hardware and software solutions. His articles have appeared in Dr. Dobbs, and he has authored many game development titles, including The gmax Handbook.
Caractéristiques techniques
| PAPIER | |
| Éditeur(s) | Charles River Media |
| Auteur(s) | Clayton E. Crooks II |
| Parution | 04/08/2003 |
| Nb. de pages | 366 |
| Format | 18,5 x 23,5 |
| Couverture | Broché |
| Poids | 815g |
| Intérieur | Noir et Blanc |
| EAN13 | 9781584502203 |
| ISBN13 | 978-1-58450-220-3 |
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