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The gmax handbook
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The gmax handbook

The gmax handbook

Clayton E. Crooks II

366 pages, parution le 04/08/2003

Résumé

After playing the same levels or flying the same airplane over and over, many avid gamers quickly tire of their games. Now, with gmax supported games, they have a 3D modeling tool that is easy to use, comes with documentation, and includes a common framework that can be used to modify many popular games. The gmax Handbook shows you how to use this powerful application to modify actual games, such as Microsoft ® Flight Simulator 2002, Dungeon Siege, Quake III Arena, Tr ainz, and more!

Key Features

  • Use gmax with popular game packs to modify levels and characters for licensed games
  • Shows how to model and texture with PaintShopPro
  • Covers TRAINZ Asset Creation Studio, Siege Max game pack for Dungeon Siege, Tempest game pack for Quake III Arena, Impossible Creature Tools, LithUnwrap, and more
  • CD-ROM includes figures and project files

On the CD! The CD-ROM contains all images from the book (4-color), numerous projects that use popular game packs, and these two applications:

  • gmax 1.2
  • Discreet
  • Paint ShopPro 7.04 (30 day trial version)
  • Jasc Software

Contents

  • Introduction to gmax
  • Basics of gmax
  • Texture basics
  • Introduction to Paint Shop Pro
  • Creating a model for texturing
  • Texturing models using Lithunwrap and Paint Shop Pro
  • Gmax for flight simulator 2002 professional
  • Modeling a stealth plane with gmax
  • Creating and placing Flight Simulator 2002 Scenery
  • Game pack for Trainz
  • Modeling with Trainz Asset Creation Studio
  • Creating a train car
  • Tempest game pack for Quake III Arena
  • Using tempest
  • Building a level in tempest
  • Getting started with Siege Max
  • Easy character creation with Siege Max and Paint Shop Pro
  • Editing Dungeon Siege Models and characters
  • Impossible Creatures Game Pack
  • Creating Impossible Creatures Objects from existing models
  • About the CD-ROM
  • Index

L'auteur - Clayton E. Crooks II

Clayton E. Crooks II (Knoxville, TN) is a partner in Advanced Information Systems, a consulting company specializing in custom hardware and software solutions. His articles have appeared in Dr. Dobbs, and he has authored many game development titles, including The gmax Handbook.

Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media
Auteur(s) Clayton E. Crooks II
Parution 04/08/2003
Nb. de pages 366
Format 18,5 x 23,5
Couverture Broché
Poids 815g
Intérieur Noir et Blanc
EAN13 9781584502203
ISBN13 978-1-58450-220-3

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